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HCI in Games: Experience Design and Game Mechanics

reviewed and selected from 5222 submissions. The papers of HCI-Games 2021, Part I, are organized in topical sections named: Experience Design;

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Elements of Game Design

is notable for emphasizing models and vocabulary used in industry practice and focusing on the design of games as dynamic systems of gameplay. The;

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Game User Experience Evaluation

areas of game design and development and Human Computer Interaction (HCI) as ways to understand the various contributing aspects of the overall;

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Gamification By Design

What do Foursquare, Nike, and Groupon have in common? These websites and many others use game mechanics and game design to deliver a sticky;

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Digital Love

on how players define a satisfying game romance and what specific steps narrative designers can take to design satisfying games;

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Game Design Deep Dive

developers and members of the industry about what it means to design video games. He also strives to raise awareness about the importance of studying;

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Game Design Deep Dive

developers and members of the industry about what it means to design video games. He also strives to raise awareness about the importance of studying;

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HCI in Games

sections named: designing games and gamified interactions; user engagement and game impact; and serious games. *The conference was held;

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Build your own 2D Game Engine and Create Great Web Games

will be prepared to begin designing additional levels and games of your own. This book isolates and presents relevant knowledge from;

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Learn Unity for Android Game Development

. In this book, you'll go through every step from downloading and installing Unity and the Android SDK, to creating fully functional games. The bulk;

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The Game Designer's Playlist: Innovative Games Every Game Designer Needs to Play

the process of game design Build games with unusual input/output modalities Explore winning, losing, and game dynamics beyond one-vs.-all;

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Game Development Essentials: Gameplay Mechanics

This book will introduce both aspiring and professional designers to the exciting and fast-paced world of gameplay system design. Designing;

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Practical Game Design

Design accessible and creative games across genres, platforms, and development realities Key Features Implement the skills and;

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Casual Game Design

examination of a number of casual games, you will learn how to inject the necessary game design elements into your casual games and give your designs;

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How to Make a Game

Get a head start on making your games efficiently by avoiding common design and development pitfalls. Video games combine art and;

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Evaluating User Experience in Games

It was a pleasure to provide an introduction to a new volume on user experience evaluation in games. The scope, depth, and diversity of the;

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Basics of Game Design

, interacting with NPCs, managing inventory, and much more. Advice on developing stories for games, building maps and levels, and designing the;

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Basics of Game Design

, interacting with NPCs, managing inventory, and much more. Advice on developing stories for games, building maps and levels, and designing the;

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The Unpredictability of Gameplay

demonstrates the importance of looking more deeply at unpredictability in games and game design and the various ways in which unpredictability;

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Clockwork Game Design

mechanics that make your game great, and limit or remove factors that disrupt the core concept Practice designing games through the;

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Clockwork Game Design

great, and limit or remove factors that disrupt the core concept Practice designing games through the featured exercises and illustrations;

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Andrew Rollings and Ernest Adams on Game Design

Rollings and Ernest Adams on Game Design introduces both students and experienced developers to the craft of designing computer and video games for;

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Game Design Workshop

the formal and dramatic systems of game design. Using examples of popular games, illustrations of design techniques, and refined exercises to;

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Game Design Workshop

the formal and dramatic systems of game design. Using examples of popular games, illustrations of design techniques, and refined exercises to;

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Mobile & Social Game Design

compelling games on all types of devices. Through the book's many design and marketing techniques, strategies, and examples, you will acquire a;

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Play to Learn

entertainment and learning games, so you can apply the best to your own designs. Play to Learn will also show you how to: Link game design to your;

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Design, Motivation, and Frameworks in Game-Based Learning

years, and when tied to the curriculum, commercial games are a powerful learning tool because they are highly engaging and relatable for;

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