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examination of a number of casual games, you will learn how to inject the necessary game design elements into your casual games and give your designs;
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This book helps you to create the digital games you love to play, using a non-technical approach to game design without the need for;
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This book helps you to create the digital games you love to play, using a non-technical approach to game design without the need for;
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Vergelijkbare producten zoals Respect Game or Expect Flames .. Flames .. FLAMES. CASUAL, CD
analysis of romance and sexuality in video games. Whether discussing casual sex in the Star Wars universe; analyzing various Otome games;
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game business, advances in video game scholarship, and recent trends in game design and development-including mobile, social, and casual gaming;
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Learn All the Design & Development Skills You Need to Make Great Games with Unity, the World's Most Popular Professional Game Engine If;
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relevant concepts from software engineering, computer graphics, mathematics, physics, game development and game design in the context of building a;
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concepts from software engineering, computer graphics, mathematics, physics, game development and game design in the context of building a 2D game;
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the beginner and casual developer in mind. The freely available version of the CryENGINE (R) 3 is used for all examples in this book.;
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Aesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game;
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Aesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game;
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to show how you, as an independent game artist, can create interactive games, ideal in scope for today's casual and mobile markets, while;
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an independent game artist, can create casual interactive adventure games in the style of Telltale's Tales of Monkey Island, while also;
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on how to design effective learning games to be continuously readdressed, often to emphasize some particular aspect as key to designing;
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The Game Design Deep Dive series examines specific game systems or mechanics over the course of the history of the industry. This book;
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The Game Design Deep Dive series examines specific game systems or mechanics over the course of the history of the industry. This book;
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Tick Tick These four games are casual, arcade-style games representing the aim-and-shoot, casual, puzzle, and platform styles of game play;
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breaking into the industry. * Detailed instructions for creating a portfolio to demonstrate narrative design and game design skills to;
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breaking into the industry. * Detailed instructions for creating a portfolio to demonstrate narrative design and game design skills to;
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Design accessible and creative games across genres, platforms, and development realities Key Features Implement the skills and;
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Learn Game Design, Prototyping, and Programming with Today's Leading Tools: Unity (TM) and C# Award-winning game designer and professor;
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Create games from start to finish while learning game design and programming principles using the GameMaker Studio 2 game engine and;
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Both burgeoning game designers and devoted gamers should consider [Game Design: Theory & Practice] an essential read. - Computer Gaming;
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Only by finding and focusing on a core mechanism can you further your pursuit of elegance in strategy game design. Clockwork Game Design;
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Make ten simple, casual games, and learn a ton of GML coding along the way. Each of these games is the kind you can play when you have a;
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Gain insight into what it takes to design and develop your first video game. This book offers a peek behind the scenes, where you will find;
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