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gaming experience. Fully updated, extended and revised this book is based upon the original publication Evaluating User Experience in Games;
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It was a pleasure to provide an introduction to a new volume on user experience evaluation in games. The scope, depth, and diversity of the;
Vergelijkbare producten zoals Evaluating User Experience in Games
interfaces have the potential to make games more immersive & engaging and thus potentially provide a better user experience to gamers. Although 3D;
Vergelijkbare producten zoals Designing Immersive Video Games Using 3DUI Technologies
- whether toys, games, educational products, or websites - are safe, effective, and entertaining. It presents an essential background in child;
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in Games; User Engagement and Game Impact; Game Mechanics.;
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case studies on contemporary computer games, and the final section demonstrates the evolution of game user experience in the new era of VR and;
Vergelijkbare producten zoals Game User Experience And Player-Centered Design
case studies on contemporary computer games, and the final section demonstrates the evolution of game user experience in the new era of VR and;
Vergelijkbare producten zoals Game User Experience And Player-Centered Design
initial window, then waited for the program user to take an action. The games in this book require the same kind of event-driven user interfaces;
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of products ranging from information websites to immersive games. They also explore recent advances in the technologywhich tracks how users interact;
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perception, bodily action and imaginative interpretation, suggesting a new theoretical framework with analyses of exemplary user interfaces, video;
Vergelijkbare producten zoals Animation, Embodiment, and Digital Media
perception, bodily action and imaginative interpretation, suggesting a new theoretical framework with analyses of exemplary user interfaces, video;
Vergelijkbare producten zoals Animation, Embodiment, and Digital Media
games. Cloud gaming is one proposed solution, allowing the end-user to play games using a variety of platforms with less demanding hardware;
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games. The Games and Simulation section of this book covers the topics of game user experience, game narrative, playability;
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This book explores the design process for user experience and engagement, which expands the traditional concept of usability and utility;
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Serious Games in Personalized Learning investigates game-based teaching and learning at a time when learning and training systems are;
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Serious Games in Personalized Learning investigates game-based teaching and learning at a time when learning and training systems are;
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The pervasive use of games by students and their integration in formal education by a number of pioneer teachers creates a need for a;
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The four-volume set LNCS 8012, 8013, 8014 and 8015 constitutes the proceedings of the Second International Conference on Design, User;
Vergelijkbare producten zoals Design, User Experience, and Usability: Health, Learning, Playing, Cultural, and Cross-Cultural User Experience
The book is about user interfaces to applications that have been designed for social and physical interaction. The interfaces are 'playful;
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more in common than their perceived distinction typically suggests, and user experience practitioners can realize enormous benefit by;
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. Training Games provides all the practical, step-by-step advice needed to become a confident user of these powerful training and lecture tools. Two;
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The three-volume set LNCS 9746, 9747, and 9748 constitutes the proceedings of the 5th International Conference on Design, User Experience;
Vergelijkbare producten zoals Design, User Experience, and Usability: Novel User Experiences
Vergelijkbare producten zoals THEC64 MicroComputer User Manual
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Beginning-Intermediate user level;
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Learn to design and create video games using the Java programming language and the LibGDX software library. Working through the examples;
Vergelijkbare producten zoals Java Game Development with LibGDX
Vergelijkbare producten zoals How To Be A Games User Researcher
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