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Aesthetics and Design for Game -based Learning

Aesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game;

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Aesthetics and Design for Game-Based Learning

Aesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game;

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Clockwork Game Design

Only by finding and focusing on a core mechanism can you further your pursuit of elegance in strategy game design. Clockwork Game Design;

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Clockwork Game Design

Only by finding and focusing on a core mechanism can you further your pursuit of elegance in strategy game design.Clockwork Game Design;

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Game Design: From Blue Sky to Green Light

This book takes a real-world, in-depth journey through the game-design process, from the initial blue sky sessions to pitching for a green;

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Learn RPGs in GameMaker

Carry out the pre-planning, design, and programming of role playing games (RPGs) using the popular GameMaker: Studio in this very practical;

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Game Design Deep Dive

The Game Design Deep Dive series examines specific game systems or mechanics over the course of the history of the industry. This book;

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Game Design Deep Dive

The Game Design Deep Dive series examines specific game systems or mechanics over the course of the history of the industry. This book;

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Andrew Rollings and Ernest Adams on Game Design

How often have you heard anyone can design a game? While it seems like an easy job, game ideas are cheap and plentiful. Advancing those;

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Elements of Game Design

This textbook by a well-known game designer introduces the basics of game design, covering tools and techniques used by practitioners;

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History of Digital Games

The growth of videogame design programs in higher education and explosion of amateur game development has created a need for a deeper;

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Gamification of Electronic Negotiation Training

book develops a new approach for a motivating and improved e-negotiation training by applying gamification, i.e. using game design elements;

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Casual Game Design

examination of a number of casual games, you will learn how to inject the necessary game design elements into your casual games and give your designs;

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Practical Game Design

Design accessible and creative games across genres, platforms, and development realities Key Features Implement the skills and;

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Gameplay and design

good understanding of game-play and design, experience, a dedicated team, good project management and lots of hard work. Every game developed;

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Todd Howard

can design their own characters and tell their own stories. While many games tell the story of the game's main character, Todd Howard's;

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Todd Howard

can design their own characters and tell their own stories. While many games tell the story of the game's main character, Todd Howard's;

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Players Making Decisions

Game designers today are expected to have an arsenal of multi-disciplinary skills at their disposal in the fields of art and design;

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Gamification Of Training

show how to design online instruction that leverages the best elements of online games to increase learning, retention, and application. It;

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Gamification for Tourism

insights by showcasing examples of best practice from different countries and addressing key issues of game mechanism and game design principles;

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Gamification for Tourism

insights by showcasing examples of best practice from different countries and addressing key issues of game mechanism and game design principles;

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Reverse Design

The Reverse Design series looks at all of the design decisions that went into classic video games. This is the first installment in the;

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Reverse Design

The Reverse Design series looks at all of the design decisions that went into classic video games. This is the first installment in the;

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Architectural Approach to Level Design

Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to;

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Architectural Approach to Level Design

Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to;

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Ouya Game Development by Example

games but is unsure of where to start. It covers elements of game design, art, and programming comprehensively, and the engine used throughout;

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Make a 2D Arcade Game in a Weekend

create an arcade classic game is a great way to learn the foundations of game design. While you do need to have a basic understanding of Unity to;

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