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Elements of Game Design

in commercial game production. It presents a model for analyzing game design in terms of three interconnected levels-mechanics and systems, gameplay;

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Learn RPGs in GameMaker

gameplay. Using Learn RPGs in GameMaker: Studio, you can design and build your own RPG using the GameMaker: Studio platform. Build your first game;

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Game Development Essentials: Gameplay Mechanics

This book will introduce both aspiring and professional designers to the exciting and fast-paced world of gameplay system design. Designing;

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Fundamentals Of Game Design

industry. Readers will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfaces, storytelling, and;

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The Unpredictability of Gameplay

The Unpredictability of Gameplay explores the many forms of unpredictability in games and proposes a comprehensive theoretical framework;

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Video Games and Interactive Media: A Glimpse at New Digital Entertainment

stimulation but also an enriching interaction that creates a heightened sense of immersion. Through a detailed discussion of gameplay and game design;

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Casual Game Design

From Windows Solitaire to Bejeweled to Wii Tennis, casual games have radically changed the landscape of games. By simplifying gameplay and;

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Gamer Psychology and Behavior

of theoretic perspectives and empirical evidence casting new light on understanding gamer behavior and designing interactive gaming experiences that;

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Practical Game Design

gameplay systems and communicate them clearly and thoroughly Build and validate engaging game mechanics Design successful business models and;

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Serious Play

approaches illuminate the role of context in gameplay as well as the links between digital culture, gameplay and identity in learners' lives, and are;

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Serious Play

approaches illuminate the role of context in gameplay as well as the links between digital culture, gameplay and identity in learners' lives, and are;

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Level Design

worlds and how they function in response to gameplay Find your own preferred method of level design by learning the processes of multiple;

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Reverse Design

important topics to the game: Analyzes how the designers use gameplay to preserve and embellish the surprises in the plot;

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Reverse Design

important topics to the game: Analyzes how the designers use gameplay to preserve and embellish the surprises in the plot;

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Storyplaying

relationship of narrative and gameplay.;

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History of Digital Games

primarily on three interrelated digital game elements: visual design, gameplay design and the design of input devices This book is able to discuss;

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Mastering Unreal Technology, Volume I

Mastering Unreal Technology, Volume I: Introduction to Level Design with Unreal Engine 3 is your start-to-finish guide to modding and level;

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In-Game

represented onscreen. Overuse of this term has diminished its analytical value and confused its meaning, both in analysis and design. Rather than;

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Hands-On Game Development without Coding

Develop your own games with Unity 2D/3D Game Kit and use it for your presentations, kids education, level design, game design, proofs;

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Gameplay and design

good understanding of game-play and design, experience, a dedicated team, good project management and lots of hard work. Every game developed;

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Mastering Unity 5.x

confidently with GameObjects, Rotations, and Transformations * Understand specific gameplay features such as AI enemies, inventory systems, and level;

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Agents for Games and Simulations

. Increased autonomy and intelligence may offer benefits for a more compelling gameplay and may even be necessary for serious games. However, problems;

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Video Game Narrative and Criticism

criticism. Video Game Narrative and Criticism explains the nature of gameplay - a psychological experience and a meaning-making process in the;

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Java Game Development with LibGDX

, in the context of game development Gain practical experience with game design topics, including user interface design, gameplay balancing, and;

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Videogames

the study of gameplay as socially situated, 'lived experience', and on strategies for game history, heritage and preservation. In drawing;

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Videogames

the study of gameplay as socially situated, 'lived experience', and on strategies for game history, heritage and preservation. In drawing;

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Beginning Unreal Engine 4 Blueprints Visual Scripting: Using C++

in detail about gameplay, basic physics, and ray-casting for game development in Unreal Engine. Furthermore, you'll create material, meshes, and;

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