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HCI in Games: Experience Design and Game Mechanics

This two-volume set LNCS 12789 and 12790 constitutes the refereed proceedings of the Third International Conference on HCI in Games, HCI;

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HCI in Games

This book constitutes the refereed proceedings of the Second International Conference on HCI in Games, HCI-Games 2020, held in July 2020 as;

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Human Computer Interaction Interaction in Context

Interaction, HCI 2018, which took place in Las Vegas, Nevada, in July 2018. The total of 1171 papers and 160 posters included in the 30 HCII 2018;

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Human Computer Interaction Interaction Technologies

Interaction, HCI 2018, which took place in Las Vegas, Nevada, in July 2018. The total of 1171 papers and 160 posters included in the 30 HCII 2018;

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HCI International 2019 - Late Breaking Posters

in topical sections as follows: interaction design; cognitive issues in HCI; accessibility and universal access; learning and games; HCI in health;

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Human-Computer Interaction

, adaptive instruction systems, accessibility, use of video games in education, artificial Intelligence in HCI, among others. *The workshop;

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Human-Computer Interaction. Interaction Contexts

and effective use of computers in a variety of application areas. The papers included in this volume cover the following topics: games in HCI;

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Human-Computer Interaction

, visual, and hearing impairments. It also discusses HCI in the context of specific domains including healthcare, games, and the aerospace industry;

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Learning and Collaboration Technologies: Games and Virtual Environments for Learning

Collaboration Technologies, LCT 2021, held as Part of the 23rd International Conference, HCI International 2021, which took place in July 2021. Due to;

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Pervasive Computing

grouped into the following topical sections: activity capturing; urban mobility and computing; home and energy; HCI; development tools and devices;

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Human-Computer Interaction: Applications and Services

in the thematic area of human-computer Interaction, addressing the following major topics: HCI in healthcare; games and gamification; HCI;

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Humanistic HCI

Although it has influenced the field of Human-Computer Interaction (HCI) since its origins, humanistic HCI has come into its own since the;

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HCI for Cybersecurity, Privacy and Trust

This book constitutes the refereed proceedings of the Third International Conference on HCI for Cybersecurity, Privacy and Trust, HCI-CPT;

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Understanding Mobile Human-Computer Interaction

. The introductory section of the book covers the basic tenets of the HCI discipline, including how it developed and an overview of the various;

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Hyperconverged Infrastructure Data Centers

This book approaches the HCI topic from the point of view that any individual working this field needs to have enough knowledge in all the;

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Human-Computer Interaction and International Public Policymaking

This monograph lays out a discussion framework for understanding the role of human-computer interaction (HCI) in public policymaking. It;

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HCI for Cybersecurity, Privacy and Trust

This book constitutes the proceedings of the Second International Conference on HCI for Cybersecurity, Privacy and Trust, HCI-CPT 2020;

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Activity Theory in Hci

of Human-Computer Interaction (HCI). Along with some other frameworks, such as distributed cognition and phenomenology, it established itself as a;

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Human Aspects of IT for the Aged Population. Social Media, Games and Assistive Environments

for the Aged Population, ITAP 2019, held in July 2019 as part of HCI International 2019 in Orlando, FL, USA. HCII 2019 received a total;

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HCI International 2021 - Posters

volumes are organized in topical sections as follows: Part I: HCI theory and methods; perceptual, cognitive and psychophisiological aspects;

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HCI International 2021 - Posters

volumes are organized in topical sections as follows: Part I: HCI theory and methods; perceptual, cognitive and psychophisiological aspects;

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HCI International 2021 - Posters

volumes are organized in topical sections as follows: Part I: HCI theory and methods; perceptual, cognitive and psychophisiological aspects;

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HCI in Business, Government and Organization: Information Systems

This volume constitutes the refereed proceedings of the Third International Conference on HCI in Business, Government and Organizations;

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Designing and Evaluating Usable Technology in Industrial Research

This book is about HCI research in an industrial research setting. It is based on the experiences of two researchers at the IBM T. J;

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Human-Computer Interaction

interaction (HCI) has not been given the attention it deserves in the education of software developers at the undergraduate level. Most entry-level;

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Human-Computer Interaction

interaction (HCI) has not been given the attention it deserves in the education of software developers at the undergraduate level. Most entry-level;

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Virtual, Augmented and Mixed Reality

as part of HCI International 2017 in Vancouver, BC, Canada. HCII 2017 received a total of 4340 submissions, of which 1228 papers were;

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Einde inhoud

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