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Human Aspects of IT for the Aged Population. Social Media, Games and Assistive Environments

Experience, Elderly-Specific Web Design, Aging and Social Media, Games and Exergames for the Elderly, Ambient Assisted Living, Aging, Motion;

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Human Aspects of IT for the Aged Population. Design for Aging

The two LNCS volume set 9754-9755 constitutes the refereed proceedings of the Second International Conference on Human Aspects of IT for;

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Human Aspects of IT for the Aged Population. Healthy and Active Aging

The two LNCS volume set 9754-9755 constitutes the refereed proceedings of the Second International Conference on Human Aspects of IT for;

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Human Aspects of IT for the Aged Population. Technology Design and Acceptance

This two-volume set constitutes the refereed proceedings of the 7th International Conference on Human Aspects of IT for the Aged Population;

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Human Aspects of IT for the Aged Population. Aging, Design and User Experience

and social media; silver and intergenerational gaming; health care and assistive technologies and services for the elderly; aging and learning;

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Human Aspects of IT for the Aged Population. Applications, Services and Contexts

and social media; silver and intergenerational gaming; health care and assistive technologies and services for the elderly; aging and learning;

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Human Aspects of IT for the Aged Population Design for Aging

and social media; and the elderly and mobile devices and LNCS 9194, Design for Everyday Life (Part II), addressing the following major topics;

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Universal Access in Human-Computer Interaction. Access to Media, Learning and Assistive Environments

accessibility, design for all, usability, UX and technology acceptance, emotion and behavior recognition for universal access, accessible media, access;

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Universal Access in Human-Computer Interaction: Aging and Assistive Environments

efforts and highlight the human aspects of design and use of computing systems. The papers thoroughly cover the entire field of human-computer;

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Advances in Usability, User Experience, Wearable and Assistive Technology

approaches for improving the user experience. It also discusses key issues in designing and providing assistive devices and services for individuals;

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Universal Access in Human-Computer Interaction. Interaction Techniques and Environments

learning; technologies for ASD and cognitive disabilities; design for healthy aging and rehabilitation; universal access to media and games; and;

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Multiplayer

Gaming is the first edited volume of its kind that takes a closer look at the various forms of human interaction in and around digital games;

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Multiplayer

Gaming is the first edited volume of its kind that takes a closer look at the various forms of human interaction in and around digital games;

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Playing Video Games

games. It is the first volume to delve deeply into these aspects of computer game play. It fits squarely into the media psychology arm;

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Playing Video Games

games. It is the first volume to delve deeply into these aspects of computer game play. It fits squarely into the media psychology arm;

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Human-Computer Interaction - INTERACT 2021

for user studies; personalization and recommender systems; social networks and social media; tangible interaction; usable security. Part V;

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Human-Computer Interaction - INTERACT 2021

for user studies; personalization and recommender systems; social networks and social media; tangible interaction; usable security. Part V;

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Human-Computer Interaction - INTERACT 2019

; education and HCI curriculum II; eye-gaze interaction; games and gamification; human-robot interaction and 3D interaction; information visualization;

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Human-Computer Interaction - INTERACT 2019

; education and HCI curriculum II; eye-gaze interaction; games and gamification; human-robot interaction and 3D interaction; information visualization;

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Internet of Things and Smart Environments

to providing research insights and inspirations for more development works in the areas related to assistive IoT. It will show the potentials;

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Handbook of Electronic Assistive Technology

safety. With a global aging population, it has an important role to play in enabling and supporting those with disability and their carers;

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Universal Access in Human-Computer Interaction. Users and Context Diversity

learning; technologies for ASD and cognitive disabilities; design for healthy aging and rehabilitation; universal access to media and games; and;

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Universal Access in Human-Computer Interaction. Methods, Techniques, and Best Practices

learning; technologies for ASD and cognitive disabilities; design for healthy aging and rehabilitation; universal access to media and games; and;

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Smart Technologies in Healthcare

Assistive technologies for the old and people with disabilities is now a very active field of research. It also constitutes a very;

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Social Computing and Social Media

This book constitutes the refereed proceedings of the 6th International Conference on Social Computing and Social Media, SCSM 2014, held as;

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Aging

In this book, the authors present topical research in the study of the mental aspects, social welfare and health of the ageing population;

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Einde inhoud

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