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Experience, Elderly-Specific Web Design, Aging and Social Media, Games and Exergames for the Elderly, Ambient Assisted Living, Aging, Motion;
Vergelijkbare producten zoals Human Aspects of IT for the Aged Population. Social Media, Games and Assistive Environments
The two LNCS volume set 9754-9755 constitutes the refereed proceedings of the Second International Conference on Human Aspects of IT for;
Vergelijkbare producten zoals Human Aspects of IT for the Aged Population. Design for Aging
The two LNCS volume set 9754-9755 constitutes the refereed proceedings of the Second International Conference on Human Aspects of IT for;
Vergelijkbare producten zoals Human Aspects of IT for the Aged Population. Healthy and Active Aging
This two-volume set constitutes the refereed proceedings of the 7th International Conference on Human Aspects of IT for the Aged Population;
Vergelijkbare producten zoals Human Aspects of IT for the Aged Population. Technology Design and Acceptance
and social media; silver and intergenerational gaming; health care and assistive technologies and services for the elderly; aging and learning;
Vergelijkbare producten zoals Human Aspects of IT for the Aged Population. Aging, Design and User Experience
and social media; silver and intergenerational gaming; health care and assistive technologies and services for the elderly; aging and learning;
Vergelijkbare producten zoals Human Aspects of IT for the Aged Population. Applications, Services and Contexts
and social media; and the elderly and mobile devices and LNCS 9194, Design for Everyday Life (Part II), addressing the following major topics;
Vergelijkbare producten zoals Human Aspects of IT for the Aged Population Design for Aging
accessibility, design for all, usability, UX and technology acceptance, emotion and behavior recognition for universal access, accessible media, access;
Vergelijkbare producten zoals Universal Access in Human-Computer Interaction. Access to Media, Learning and Assistive Environments
efforts and highlight the human aspects of design and use of computing systems. The papers thoroughly cover the entire field of human-computer;
Vergelijkbare producten zoals Universal Access in Human-Computer Interaction: Aging and Assistive Environments
approaches for improving the user experience. It also discusses key issues in designing and providing assistive devices and services for individuals;
Vergelijkbare producten zoals Advances in Usability, User Experience, Wearable and Assistive Technology
learning; technologies for ASD and cognitive disabilities; design for healthy aging and rehabilitation; universal access to media and games; and;
Vergelijkbare producten zoals Universal Access in Human-Computer Interaction. Interaction Techniques and Environments
Gaming is the first edited volume of its kind that takes a closer look at the various forms of human interaction in and around digital games;
Vergelijkbare producten zoals Multiplayer
Gaming is the first edited volume of its kind that takes a closer look at the various forms of human interaction in and around digital games;
Vergelijkbare producten zoals Multiplayer
games. It is the first volume to delve deeply into these aspects of computer game play. It fits squarely into the media psychology arm;
Vergelijkbare producten zoals Playing Video Games
games. It is the first volume to delve deeply into these aspects of computer game play. It fits squarely into the media psychology arm;
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for user studies; personalization and recommender systems; social networks and social media; tangible interaction; usable security. Part V;
Vergelijkbare producten zoals Human-Computer Interaction - INTERACT 2021
for user studies; personalization and recommender systems; social networks and social media; tangible interaction; usable security. Part V;
Vergelijkbare producten zoals Human-Computer Interaction - INTERACT 2021
; education and HCI curriculum II; eye-gaze interaction; games and gamification; human-robot interaction and 3D interaction; information visualization;
Vergelijkbare producten zoals Human-Computer Interaction - INTERACT 2019
; education and HCI curriculum II; eye-gaze interaction; games and gamification; human-robot interaction and 3D interaction; information visualization;
Vergelijkbare producten zoals Human-Computer Interaction - INTERACT 2019
to providing research insights and inspirations for more development works in the areas related to assistive IoT. It will show the potentials;
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safety. With a global aging population, it has an important role to play in enabling and supporting those with disability and their carers;
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learning; technologies for ASD and cognitive disabilities; design for healthy aging and rehabilitation; universal access to media and games; and;
Vergelijkbare producten zoals Universal Access in Human-Computer Interaction. Users and Context Diversity
learning; technologies for ASD and cognitive disabilities; design for healthy aging and rehabilitation; universal access to media and games; and;
Vergelijkbare producten zoals Universal Access in Human-Computer Interaction. Methods, Techniques, and Best Practices
Assistive technologies for the old and people with disabilities is now a very active field of research. It also constitutes a very;
Vergelijkbare producten zoals Smart Technologies in Healthcare
This book constitutes the refereed proceedings of the 6th International Conference on Social Computing and Social Media, SCSM 2014, held as;
Vergelijkbare producten zoals Social Computing and Social Media
population in our society. Finally, the issue of the deployment of robots in society, it social and ethically consideration are also addressed in the;
Vergelijkbare producten zoals Nature-inspired Mobile Robotics - Proceedings Of The 16th International Conference On Climbing And Walking Robots And The Support Technologies For Mobile Machines
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