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This book constitutes the refereed proceedings of the 10th International Conference on E-Learning and Games, Edutainment 2016, held;
Vergelijkbare producten zoals E-Learning and Games
This book constitutes the refereed proceedings of the 11th International Conference on E-Learning and Games, Edutainment 2017, held;
Vergelijkbare producten zoals E-Learning and Games
Activities is filled with scores of e-learning activities and games that offer trainers and instructors a handbook for creating interactive and;
Vergelijkbare producten zoals 75 e-Learning Activities
web based courseware. E-Learning Games contains openers, closers, practice exercises, simulations, peer learning activities, and idea;
Vergelijkbare producten zoals E-Learning Games
. Among the topics addressed are virtual reality, computer assisted learning, computer graphics, tutoring systems, e-learning, e-culture, and;
Vergelijkbare producten zoals Serious Games Development and Applications
design techniques to the latest applications in games, social media, and mobile-learning. An essential reference for anyone involved in e;
Vergelijkbare producten zoals e-Learning by Design
A comprehensive introduction to the latest research and theory on learning and instruction with computer games. This book offers a;
Vergelijkbare producten zoals Handbook of Game-Based Learning
Written for Higher Education teaching and learning professionals, Learning with Digital Games provides an accessible, straightforward;
Vergelijkbare producten zoals Learning with Digital Games
Written for Higher Education teaching and learning professionals, Learning with Digital Games provides an accessible, straightforward;
Vergelijkbare producten zoals Learning with Digital Games
In recent years, there has been growing interest in the use of digital games to enhance teaching and learning at all educational levels;
Vergelijkbare producten zoals Digital Games and Learning
In recent years, there has been growing interest in the use of digital games to enhance teaching and learning at all educational levels;
Vergelijkbare producten zoals Digital Games and Learning
methods, and stochastic approximation. Chapter 2 covers single agent reinforcement learning. Topics include learning value functions, Markov games;
Vergelijkbare producten zoals Multi-Agent Machine Learning
defining games, simulations and role plays moderating engaging and authentic role-based e-learning activities assessment and evaluation. The;
Vergelijkbare producten zoals The Power of Role-based e-Learning
from the International Conference on E-Learning and Games, Edutainment 2011, as well as 14 regular papers which were partly selected from;
Vergelijkbare producten zoals Transactions on Edutainment VIII
This book constitutes the refereed proceedings of the 5th International Conference on Games and Learning Alliance, GALA 2016, held;
Vergelijkbare producten zoals Games and Learning Alliance
teacher and coach Ron Dienstmann. These games integrate the schema theory of discrete motor skill learning, cooperative learning, and brain;
Vergelijkbare producten zoals Games for Motor Learning
This volume is the first reader on video games and learning of its kind. Covering game design, game culture and games as twenty-first;
Vergelijkbare producten zoals Games, Learning, And Society
This volume is the first reader on video games and learning of its kind. Covering game design, game culture and games as twenty-first;
Vergelijkbare producten zoals Games, Learning, and Society
This book is a field guide on how to implement game-based learning and gamification techniques to the everyday teaching. It is a survey;
Vergelijkbare producten zoals Gamify Your Classroom: A Field Guide to Game-Based Learning
defining games, simulations and role plays moderating engaging and authentic role-based e-learning activities assessment and evaluation. The;
Vergelijkbare producten zoals The Power of Role-Based E-Learning: Designing and Moderating Online Role Play
co-operative learning with social software in higher education; e-technology use and abuse in university classrooms; a strategy for analysing;
Vergelijkbare producten zoals Encyclopedia of Computer Science
educational games to open educational resources - have come to be addressed under the rubric of e-learning . In response to these phenomena, Re;
Vergelijkbare producten zoals Re-Thinking E-Learning Research
educational games to open educational resources - have come to be addressed under the rubric of e-learning . In response to these phenomena, Re;
Vergelijkbare producten zoals Re-Thinking E-Learning Research
Good Video Games and Good Learning presents the most important essays by James Paul Gee devoted to the ways in which good video games;
Vergelijkbare producten zoals Good Video Games and Good Learning
Good Video Games and Good Learning presents the most important essays by James Paul Gee devoted to the ways in which good video games;
Vergelijkbare producten zoals Good Video Games and Good Learning
; the opportunities for using repetitive learning processes to change perceptions and habits by means of specific games; the large potential;
Vergelijkbare producten zoals Spiritual Gaming
-based design approach to overcome the problems and challenges of learning-games is proposed in this book. The aim is to awaken the learning-game;
Vergelijkbare producten zoals Educational Games
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