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The Power of Role-based e-Learning

Power of Role-Based e-Learning offers a careful analysis of the strengths and learning opportunities of online role play, and is realistic about;

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The Power of Role-Based E-Learning: Designing and Moderating Online Role Play

Power of Role-Based e-Learning offers a careful analysis of the strengths and learning opportunities of online role play, and is realistic about;

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E-Learning in the 21st Century

The third edition of E-Learning in the 21st Century provides a coherent, comprehensive, and empirically-based framework for understanding e;

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E-Learning in the 21st Century

The third edition of E-Learning in the 21st Century provides a coherent, comprehensive, and empirically-based framework for understanding e;

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Leading the E-Learning Transformation of Higher Education

Published in Association with the Online Learning Consortium E-learning has entered the mainstream of higher education as an agent;

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Digital Game-based Learning

the learning power and enthusiasm of this new workforce, education and training methods must adapt to the way people learn today, and in the;

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Experiential Education in the College Context

, and inquiry learning. At a time when rising tuition, consumer-driven models, and e-learning have challenged the idea of traditional liberal;

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Experiential Education in the College Context

, and inquiry learning. At a time when rising tuition, consumer-driven models, and e-learning have challenged the idea of traditional liberal;

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The Cambridge Handbook of Multimedia Learning

in the field, with a focus on computer-based learning. Since the first edition appeared in 2005, it has shaped the field and become the primary;

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Advancing the Power of Learning Analytics and Big Data in Education

before its completion, which is a growing problem in e-learning environments. Advancing the Power of Learning Analytics and Big Data in Education;

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E-Learning Standards: A Guide to Purchasing, Developing, and Deploying Standards-Conformant E-Learning

work in any standards-based e-learning environment. Learning technology standards are still very new to the Web-based training world;

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ELearning & The Science Of Instruction

of Instruction is the ultimate handbook for evidence-based e-learning design. Since the first edition of this book, e-learning has grown to account for;

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Knowledge Representation in E-learning Environment

In recent years studies on learning have intersected with technology. E-learning, distributed learning, distance education, computer based;

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E-Learning in Aviation

is an entirely different medium. Addressing this issue directly, e-Learning in Aviation explores the characteristics of computer-based course;

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Learning Design

E-learning is still in its infancy. This can be seen both in the limited pedagogical quality and lack of portability of e-learning content;

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E-Learning Solutions for Students and Professionals

technologies. Knowledge construction in e-learning, web-based learning and teaching, e-learning design and evaluation, e-learning for the work place;

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Selling E-learning

Selling the concept of e-learning to management can be one of the biggest obstacles in bringing technology-based learning tools to your;

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Intelligent Data Analysis for e-Learning

within e-Learning based on trustworthiness assessment and prediction. Over the past decade, many learning management systems have appeared in the;

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Evaluating E-Learning Systems

There has been a continuous interest on assessment of e-learning systems within educational organizations as both a web-based learning;

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Problem-based Learning Online

design and issues of power influence learning in PBL The book provides research-based information about the realities of setting up and running;

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Learning From Media PB

This volume incorporates essays questioning the meta-analyses of computer-based instruction research, Robert Kozma's counterpoint theory;

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Smart Pedagogy of Game-based Learning

This book addresses the role of appropriate, specialized, structured pedagogy for game-based learning. It is an important reference for;

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Aesthetics and Design for Game -based Learning

Aesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game;

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Aesthetics and Design for Game-Based Learning

Aesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game;

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Current Developments in Web Based Learning

Knowledge Management and E-Learning, KMEL 2015 2. The first International Workshop on User Modeling for Web Based Learning, IWUM 2015 3. The;

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Advanced Web-Based Training Strategies

by Margaret Driscoll and Saul Carliner - internationally acclaimed experts on e-learning and information design - Advanced Web-Based Training;

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AI Injected e-Learning

This book reviews a blend of artificial intelligence (AI) approaches that can take e-learning to the next level by adding value through;

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