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This book covers fundamental 3D fundamental maths concepts that are especially useful for computer game developers and programmers. The;
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coverage of all the newest features of OpenGL as they apply to 3D graphics for game development. And by the end of the book, you'll be able to;
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languages are currently being used to develop games, C++ remains the standard for fabricating expert libraries and tool chains for game development;
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foundation in 3D graphics and physics, then this book is perfect for you! You'll even learn some of the fundamental concepts in 3D mathematics and;
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Beginning user level;...
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Are you interested in developing cutting-edge 3D games? Do you want to master jMonkey 3.0's fully-featured graphics and game;
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Essential Mathematics for Games and Interactive Applications, 2nd edition presents the core mathematics necessary for sophisticated 3D;
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, and more Key Features Create visually stunning, high-performance 3D applications for the web with WebGL 2 A complete course on 3D computer;
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, interactive content for iOS and Android devices with the Unity game engine. Authors Jon Manning and Paris Buttfield-Addison (iOS Swift Game;
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designing and coding games from the setup of the development environment to final credits screen, through the creation of a 2D and 3D game. The;
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The book offers information about the iOS platform. It explains the use of OpenGL ES for 2D3D graphics and OpenAL for sound, both of which;
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The book offers information about the iOS platform. It explains the use of OpenGL ES for 2D3D graphics and OpenAL for sound, both of which;
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Beginning Android 3D Game Development is a unique, examples-driven book for today's Android and game app developers who want to learn how;
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interested in programming 3D games for the Web. Readers are expected to have basic knowledge of JavaScript syntax and a basic understanding of HTML;
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simple, interactive car racing game. Each chapter focuses on a particular computer graphics aspect, such as 3D modeling and lighting. The;
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, and much more. iPhone Game Development details the process with lots of examples, and provides plug-in classes to compensate for the;
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much dreaded math. This is the right book for anyone, regardless of age and gender, if: * You are interested in game development * You want to;
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provides detailed recipes for managing a wide range of common iOS game-development issues, ranging from 2D and 3D math, SpriteKit, and OpenGL to;
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Expert Guidance on the Math Needed for 3D Game ProgrammingDeveloped from the authors' popular Game Developers Conference (GDC) tutorial;
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for developing 3D applications, OpenGL is widely used in video game development, visualization and simulation, CAD, virtual reality, modeling;
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in some of today's hottest programming fields. Key Features * 2D and 3D vector math * Matrices and linear transformations;
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Designed to explain the mathematical concepts involved in computer graphics and its entities, this book is ideal for courses in computer;
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OpenGL ES is the standard graphics API used for mobile and embedded systems. Despite its widespread use, there is a lack of material that;
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OpenGL ES is the standard graphics API used for mobile and embedded systems. Despite its widespread use, there is a lack of material that;
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Games and Interactive Applications presents the core mathematics necessary for sophisticated 3D graphics and interactive physical simulations;
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This is a 12-page quick reference for OpenGL version 4.6. OpenGL] is the most widely adopted 2D and 3D graphics API in the industry;
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mathematical and 3D concepts, show how to describe 3D worlds and implement fundamental 3D rendering techniques, and demonstrate the application;
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