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3D Math Primer for Graphics and Game Development

This book covers fundamental 3D fundamental maths concepts that are especially useful for computer game developers and programmers. The;

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Beginning OpenGL Game Programming, Second Edition

coverage of all the newest features of OpenGL as they apply to 3D graphics for game development. And by the end of the book, you'll be able to;

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C++ Game Development By Example

languages are currently being used to develop games, C++ remains the standard for fabricating expert libraries and tool chains for game development;

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Learning Game Physics with Bullet Physics and OpenGL

foundation in 3D graphics and physics, then this book is perfect for you! You'll even learn some of the fundamental concepts in 3D mathematics and;

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Jmonkeyengine 3.0 Game Development

Are you interested in developing cutting-edge 3D games? Do you want to master jMonkey 3.0's fully-featured graphics and game;

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Essential Mathematics for Games and Interactive Applications

Essential Mathematics for Games and Interactive Applications, 2nd edition presents the core mathematics necessary for sophisticated 3D;

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Real-Time 3D Graphics with WebGL 2

, and more Key Features Create visually stunning, high-performance 3D applications for the web with WebGL 2 A complete course on 3D computer;

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Mobile Game Development with Unity

, interactive content for iOS and Android devices with the Unity game engine. Authors Jon Manning and Paris Buttfield-Addison (iOS Swift Game;

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OpenGL Game Development By Example

designing and coding games from the setup of the development environment to final credits screen, through the creation of a 2D and 3D game. The;

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iOS Game Development

The book offers information about the iOS platform. It explains the use of OpenGL ES for 2D3D graphics and OpenAL for sound, both of which;

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iOS Game Development

The book offers information about the iOS platform. It explains the use of OpenGL ES for 2D3D graphics and OpenAL for sound, both of which;

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Beginning Android 3D Game Development

Beginning Android 3D Game Development is a unique, examples-driven book for today's Android and game app developers who want to learn how;

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Game Development with Three.Js

interested in programming 3D games for the Web. Readers are expected to have basic knowledge of JavaScript syntax and a basic understanding of HTML;

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Introduction to Computer Graphics

simple, interactive car racing game. Each chapter focuses on a particular computer graphics aspect, such as 3D modeling and lighting. The;

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Iphone Game Development

, and much more. iPhone Game Development details the process with lots of examples, and provides plug-in classes to compensate for the;

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Building Your First Mobile Game Using Xna 4.0

much dreaded math. This is the right book for anyone, regardless of age and gender, if: * You are interested in game development * You want to;

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iOS Swift Game Development Cookbook 3e

provides detailed recipes for managing a wide range of common iOS game-development issues, ranging from 2D and 3D math, SpriteKit, and OpenGL to;

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Essential Mathematics for Games and Interactive Applications

Expert Guidance on the Math Needed for 3D Game ProgrammingDeveloped from the authors' popular Game Developers Conference (GDC) tutorial;

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OpenGL Distilled

for developing 3D applications, OpenGL is widely used in video game development, visualization and simulation, CAD, virtual reality, modeling;

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Math for Programmers

in some of today's hottest programming fields. Key Features * 2D and 3D vector math * Matrices and linear transformations;

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Mathematics for Computer Graphics and Game Programming

Designed to explain the mathematical concepts involved in computer graphics and its entities, this book is ideal for courses in computer;

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Introduction to Computer Graphics with OpenGL ES

OpenGL ES is the standard graphics API used for mobile and embedded systems. Despite its widespread use, there is a lack of material that;

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Introduction to Computer Graphics with OpenGL ES

OpenGL ES is the standard graphics API used for mobile and embedded systems. Despite its widespread use, there is a lack of material that;

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Essential Mathematics For Games And Interactive Applications

Games and Interactive Applications presents the core mathematics necessary for sophisticated 3D graphics and interactive physical simulations;

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OpenGL 4.6 Reference Guide

This is a 12-page quick reference for OpenGL version 4.6. OpenGL] is the most widely adopted 2D and 3D graphics API in the industry;

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Introduction to 3D Game Programming with DirectX 9.0c

mathematical and 3D concepts, show how to describe 3D worlds and implement fundamental 3D rendering techniques, and demonstrate the application;

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