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A comprehensive set of straight-forward, easy-to-follow tutorials in OpenGL and Bullet Physics that will teach you how modern game physics;
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and 3D game from scratch, while learning the key tools that surround a typical OpenGL project.;
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book will help you advance to creating a 3D physics puzzle game using modern OpenGL and the Bullet physics engine. You'll understand the;
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The book offers information about the iOS platform. It explains the use of OpenGL ES for 2D/3D graphics and OpenAL for sound, both of which;
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The book offers information about the iOS platform. It explains the use of OpenGL ES for 2D/3D graphics and OpenAL for sound, both of which;
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Written by a pioneer of game development in academia, Introduction to Game Physics with Box2D covers the theory and practice of 2D game;
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Written by a pioneer of game development in academia, Introduction to Game Physics with Box2D covers the theory and practice of 2D game;
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If you are familiar with the fundamentals of Physics and have basic experience of Unity game development, but have no knowledge of using;
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Bullet Physics, 3D Particles, and Shaders to develop and deploy a game application to different platforms You will start off with the basic;
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animations, providing students with compelling and self-made visuals to aid their learning. Topics presented are parallel to those found in a;
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animations, providing students with compelling and self-made visuals to aid their learning. Topics presented are parallel to those found in a;
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while learning how to build the game. As you build Space Viking, you'll learn how to * Install and configure Cocos2D so it works with Xcode 4;
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"More OpenGL Game Programming" covers using OpenGL extensions, vertex and fragment programs, special effects, model animation, and more. It;
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. Next, dive into Unreal Engine 4's collision generation, physical materials, blueprints, constraints, and more to get hands-on experience with;
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or new to OpenGL. New skills and concepts are taught using step-by-step instructions, with end-of-chapter exercises for testing and;
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of model loading and cube mapping. Book DescriptionLearn OpenGL is your one-stop reference guide to get started with OpenGL and C++ for game;
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games made entirely with cocos2d and little or no iOS 5 SDK and OpenGL code. It also details alternative implementations, identifies the best;
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in order to understand advanced topics in Chapter 4, Graphics - Legacy Method with OpenGL 1.x-2.1 and Chapter 5, Graphics - Modern Method with;
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developers (and hobbyists) coming into this market who need help through this complex process. Current introductory books are inadequate; they don't;
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in columns, are used to explain deep learning frameworks. We encourage you to explore this new active field of machine learning and physics, with;
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in columns, are used to explain deep learning frameworks. We encourage you to explore this new active field of machine learning and physics, with;
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wormhole FAQ and the bullet point ""principles"" scattered throughout to quickly absorb the basics of wormhole physics. Go back and read the;
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, physics, particle systems, and other game development fundamentals Get to grips with advanced game mechanics in WebAssembly Learn to use;
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Collision Detection and Rigid body physics for Game Development Key Features Get a comprehensive coverage of techniques to create;
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3D graphics, techniques, and hardware. Built on Java, it is integrated with OpenGL and its SDK is built on Netbeans. The jMonkey platform;
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fill that requires more graphically sophisticated applications and games. Game and Graphics Programming for iOS and Android with OpenGL ES 2.0;
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Want to create sophisticated games and graphics-intensive apps? Learn OpenGL ES gets you started immediately with OpenGL ES. After;
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