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Learning Game Physics with Bullet Physics and OpenGL

A comprehensive set of straight-forward, easy-to-follow tutorials in OpenGL and Bullet Physics that will teach you how modern game physics;

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OpenGL Game Development By Example

and 3D game from scratch, while learning the key tools that surround a typical OpenGL project.;

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C++ Game Development By Example

book will help you advance to creating a 3D physics puzzle game using modern OpenGL and the Bullet physics engine. You'll understand the;

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iOS Game Development

The book offers information about the iOS platform. It explains the use of OpenGL ES for 2D/3D graphics and OpenAL for sound, both of which;

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iOS Game Development

The book offers information about the iOS platform. It explains the use of OpenGL ES for 2D/3D graphics and OpenAL for sound, both of which;

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Introduction to Game Physics with Box2D

Written by a pioneer of game development in academia, Introduction to Game Physics with Box2D covers the theory and practice of 2D game;

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Introduction to Game Physics with Box2D

Written by a pioneer of game development in academia, Introduction to Game Physics with Box2D covers the theory and practice of 2D game;

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Learning Unity Physics

If you are familiar with the fundamentals of Physics and have basic experience of Unity game development, but have no knowledge of using;

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Building a 3D Game with LibGDX

Bullet Physics, 3D Particles, and Shaders to develop and deploy a game application to different platforms You will start off with the basic;

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Exploring Physics with Computer Animation and Physgl

animations, providing students with compelling and self-made visuals to aid their learning. Topics presented are parallel to those found in a;

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Exploring physics with computer animation and PhysGL

animations, providing students with compelling and self-made visuals to aid their learning. Topics presented are parallel to those found in a;

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Learning Cocos2D

while learning how to build the game. As you build Space Viking, you'll learn how to * Install and configure Cocos2D so it works with Xcode 4;

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More OpenGL Game Programming

"More OpenGL Game Programming" covers using OpenGL extensions, vertex and fragment programs, special effects, model animation, and more. It;

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Unreal Engine Physics Essentials

. Next, dive into Unreal Engine 4's collision generation, physical materials, blueprints, constraints, and more to get hands-on experience with;

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Beginning OpenGL Game Programming, Second Edition

or new to OpenGL. New skills and concepts are taught using step-by-step instructions, with end-of-chapter exercises for testing and;

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Learn OpenGL

of model loading and cube mapping. Book DescriptionLearn OpenGL is your one-stop reference guide to get started with OpenGL and C++ for game;

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Learn cocos2d Game Development with iOS 5

games made entirely with cocos2d and little or no iOS 5 SDK and OpenGL code. It also details alternative implementations, identifies the best;

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Lua Game Development Cookbook

in order to understand advanced topics in Chapter 4, Graphics - Legacy Method with OpenGL 1.x-2.1 and Chapter 5, Graphics - Modern Method with;

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Game Physics Engine Development

developers (and hobbyists) coming into this market who need help through this complex process. Current introductory books are inadequate; they don't;

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Deep Learning and Physics

in columns, are used to explain deep learning frameworks. We encourage you to explore this new active field of machine learning and physics, with;

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Deep Learning and Physics

in columns, are used to explain deep learning frameworks. We encourage you to explore this new active field of machine learning and physics, with;

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The Physics of Stargates

wormhole FAQ and the bullet point ""principles"" scattered throughout to quickly absorb the basics of wormhole physics. Go back and read the;

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Hands-On Game Development with WebAssembly

, physics, particle systems, and other game development fundamentals Get to grips with advanced game mechanics in WebAssembly Learn to use;

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Game Physics Cookbook

Collision Detection and Rigid body physics for Game Development Key Features Get a comprehensive coverage of techniques to create;

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Jmonkeyengine 3.0 Game Development

3D graphics, techniques, and hardware. Built on Java, it is integrated with OpenGL and its SDK is built on Netbeans. The jMonkey platform;

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Game and Graphics Programming for iOS and Android with OpenGL ES 2.0

fill that requires more graphically sophisticated applications and games. Game and Graphics Programming for iOS and Android with OpenGL ES 2.0;

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Learn OpenGL ES

Want to create sophisticated games and graphics-intensive apps? Learn OpenGL ES gets you started immediately with OpenGL ES. After;

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