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A mixture of visual poetry and mathematics, computer animation is a discipline which can be approached from the directions of science, art;
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techniques that are used in computer animation. The handbook provides a complete and up-to-date picture of computer animation and will be a valuable;
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Fluid simulation is a computer graphic used to develop realistic animation of liquids in modern games. The Art of Fluid Animation describes;
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, computer animation and serious gaming.Sabine E. Wildevuur asks 'Could Science learn from the Arts?' My answer as a historian is that science since;
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much conceptual information and quickly fall out of date. With The Computer Animator's Technical Handbook, you get precisely what you've;
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programs, you will be able to create art, do animation for games, and have a bunch of fun on your Apple II computer. Once you learn the;
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programs, you will be able to create art, do animation for games, and have a bunch of fun on your Apple II computer. Once you learn the;
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This book contains invited papers and a selection of research papers submitted to Computer Animation '91, the third international work;
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, China, in December 2011, as well as 18 contributions from CASA 2011, the 24th International Conference on Computer Animation and Social Agents;
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the human figure on computer. It is a non-software specific guide and the author aims to explains and illustrate each step in the process;
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The guide to digital animation, updated and stunningly illustrated Here is the newest rendition of Isaac Kerlow's popular guide to the;
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Software, Animation and the Moving Image brings a unique perspective to the study of computer-generated animation by placing interviews;
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Progress in computer animation has gained such a speed that, before long, computer-generated human faces and figures on screen will be;
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This revised and updated edition of the standard introduction to computer animation reflects the latest developments in 3D computer;
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submissions. The papers are structured according to the four main themes: simulation and rendering for computer animation; character modeling and;
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This book constitutes the revised selected papers of the 33rd International Conference on Computer Animation and Social Agents, CASA 2020;
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This comprehensive work provides the fundamentals of computer facial animation and brings into sharper focus techniques that are becoming;
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This comprehensive work provides the fundamentals of computer facial animation and brings into sharper focus techniques that are becoming;
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Animation art is among the most popular contemporary art forms. It captivates the imagination and awakens the child in us. With nearly 6800;
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, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games;
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Rolf Giesen's Puppetry, Puppet Animation and the Digital Age explores the unique world of puppetry animation and its application in the;
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This synthesis lecture presents an intuitive introduction to the mathematics of motion and deformation in computer graphics. Starting with;
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Written by leaders in the field of computer clothing design and simulation, Cloth Modeling and Animation is a vital resource for;
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Internet to the silver screen and due to the rapid growth of animation in virtually every field and industry, so are animation jobs. Fueled by the;
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understand 3D Computer Graphics. Written by a veteran of the computer graphics industry whose previous career included film animation and various;
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visual learners. At key points in the book, students are directed to view an animation and then are provided with assignments to alter the;
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