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The Aesthetics of Videogames

This collection of essays is devoted to the philosophical examination of the aesthetics of videogames. Videogames represent one of the most;

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The Aesthetics of Videogames

This collection of essays is devoted to the philosophical examination of the aesthetics of videogames. Videogames represent one of the most;

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Literature, Videogames and Learning

of literature. It shows how studying literature through the lens of videogames can provide new insights into narrative and creative engagement with the;

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Literature, Videogames and Learning

of literature. It shows how studying literature through the lens of videogames can provide new insights into narrative and creative engagement with the;

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Comics and Videogames

This book offers the first comprehensive study of the many interfaces shaping the relationship between comics and videogames. It combines;

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The Routledge Companion to Aesthetics

feminist aesthetics. The final part addresses the individual arts, including music, photography, film, videogames, literature, theater, dance;

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The Routledge Companion to Aesthetics Third Edition

feminist aesthetics. The final part addresses the individual arts, including music, photography, film, videogames, literature, theater, dance;

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Videogames

videogames? a brief history of videogames, from Pac-Man to Pokemon the videogame industry Who plays videogames? Are videogames bad for you? the;

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The Art of Videogames

The Art of Videogames explores how philosophy of the arts theories developed to address traditional art works can also be applied to;

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The Art of Videogames

The Art of Videogames explores how philosophy of the arts theories developed to address traditional art works can also be applied to;

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Comics and Videogames

Comics and Videogames offers the first comprehensive study of the many interfaces shaping the relationship between comics and videogames;

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100 Videogames

Videogames are one of the most culturally, socially and economically significant, not to mention pervasive, media forms. The global;

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100 Videogames

Videogames are one of the most culturally, socially and economically significant, not to mention pervasive, media forms. The global;

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Playing with Videogames

Playing with Videogames documents the richly productive, playful and social cultures of videogaming that support, surround and sustain this;

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Playing with Videogames

Playing with Videogames documents the richly productive, playful and social cultures of videogaming that support, surround and sustain this;

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Videogames

Videogames explores the design and culture of videogames since the mid-2000s, investigating the ground-breaking contemporary design work;

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Videogames and Art

Videogames are firmly enmeshed in modern culture. Acknowledging the increasing cultural impact of this rapidly changing industry on;

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Persuasive Games

An exploration of the way videogames mount arguments and make expressive statements about the world that analyzes their unique persuasive;

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Independent Videogames

Independent Videogames investigates the social and cultural implications of contemporary forms of independent video game development;

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Playback - A Genealogy of 1980s British Videogames

Videogames examines how 1980s Britain has become the culture of work in the 21st century and considers its meaning to contemporary society. This;

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Ludopolitics Videogames against Control

What can videogames tell us about the politics of contemporary technoculture, and how are designers and players responding to its;

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The Rhetoric of Videogames as Embodied Practice

The Rhetoric of Videogames as Embodied Practice offers a critical reassessment of embodiment and materiality in rhetorical considerations;

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The Rhetoric of Videogames as Embodied Practice

The Rhetoric of Videogames as Embodied Practice offers a critical reassessment of embodiment and materiality in rhetorical considerations;

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Bridging Literacies with Videogames

ISBN Bridging Literacies with Videogames. Type boekomslag: Hardcover, Uitgever: Brill, Sense, Minimum bestelhoeveelheid: 1 stuk(s);

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Tragic Time in Drama, Film, and Videogames

, experimental theatre, adaptation, time travel films and videogames reinvent the tragic experience of irreversible present time. This book offers the;

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Metagaming

The greatest trick the videogame industry ever pulled was convincing the world that videogames were games rather than a medium for making;

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Metagaming

The greatest trick the videogame industry ever pulled was convincing the world that videogames were games rather than a medium for making;

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