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, mapped onto enquiry into the seminal genres of the time including driving, shooting, and maze chase, Playback: A Genealogy of 1980s British;
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videogames? a brief history of videogames, from Pac-Man to Pokemon the videogame industry Who plays videogames? Are videogames bad for you? the;
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videogames. Presents a unique philosophical approach to the art of videogaming, situating videogames in the framework of analytic philosophy of the;
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videogames. Presents a unique philosophical approach to the art of videogaming, situating videogames in the framework of analytic philosophy of the;
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. As a burgeoning medium of artistic expression, videogames raise entirely new aesthetic concerns, particularly concerning their ontology;
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. As a burgeoning medium of artistic expression, videogames raise entirely new aesthetic concerns, particularly concerning their ontology;
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Comics and Videogames offers the first comprehensive study of the many interfaces shaping the relationship between comics and videogames;
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identical tune, as it was since the days of Adam & Eve, even so, the world hears a new beat."The Devils' Radio Through Artificial Playback;
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individual chapters address synergies and intersections between comics and videogames via a diverse set of case studies ranging from independent and;
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for such cultural and creative engagement. It goes on to examine game adaptations of children's literature; and a series of videogames made by;
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needed for such cultural and creative engagement. It goes on to examine game adaptations of children's literature; and a series of videogames;
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Independent Videogames investigates the social and cultural implications of contemporary forms of independent video game development;
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power in terms of their computational properties. Videogames are an expressive medium, and a persuasive medium; they represent how real and;
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Videogames are one of the most culturally, socially and economically significant, not to mention pervasive, media forms. The global;
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Videogames are one of the most culturally, socially and economically significant, not to mention pervasive, media forms. The global;
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Videogames explores the design and culture of videogames since the mid-2000s, investigating the ground-breaking contemporary design work;
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This book is an exploration and critique of 'playback theatre', a form of improvised theatre in which a company of performers spontaneously;
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piracy that have emerged. Playing with Videogames offers the reader a comprehensive understanding of the meanings of videogames and;
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piracy that have emerged. Playing with Videogames offers the reader a comprehensive understanding of the meanings of videogames and;
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is a critique of the commercial videogame industry comprising essays on the current quality and originality of videogames.;
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First published in 1985, Prospects for Recovery in the British Economy examines the origins of the economic downturn of the early 1980s;
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The Rhetoric of Videogames as Embodied Practice offers a critical reassessment of embodiment and materiality in rhetorical considerations;
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The Rhetoric of Videogames as Embodied Practice offers a critical reassessment of embodiment and materiality in rhetorical considerations;
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