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Playback - A Genealogy of 1980s British Videogames

, mapped onto enquiry into the seminal genres of the time including driving, shooting, and maze chase, Playback: A Genealogy of 1980s British;

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Videogames

videogames? a brief history of videogames, from Pac-Man to Pokemon the videogame industry Who plays videogames? Are videogames bad for you? the;

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The Art of Videogames

videogames. Presents a unique philosophical approach to the art of videogaming, situating videogames in the framework of analytic philosophy of the;

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The Art of Videogames

videogames. Presents a unique philosophical approach to the art of videogaming, situating videogames in the framework of analytic philosophy of the;

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The Aesthetics of Videogames

. As a burgeoning medium of artistic expression, videogames raise entirely new aesthetic concerns, particularly concerning their ontology;

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The Aesthetics of Videogames

. As a burgeoning medium of artistic expression, videogames raise entirely new aesthetic concerns, particularly concerning their ontology;

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Comics and Videogames

Comics and Videogames offers the first comprehensive study of the many interfaces shaping the relationship between comics and videogames;

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Playback

Playback is een boek van David Fanshel;

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The Devil's Radio Through Artificial Playback

identical tune, as it was since the days of Adam & Eve, even so, the world hears a new beat."The Devils' Radio Through Artificial Playback;

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Comics and Videogames

individual chapters address synergies and intersections between comics and videogames via a diverse set of case studies ranging from independent and;

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Literature, Videogames and Learning

for such cultural and creative engagement. It goes on to examine game adaptations of children's literature; and a series of videogames made by;

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Literature, Videogames and Learning

needed for such cultural and creative engagement. It goes on to examine game adaptations of children's literature; and a series of videogames;

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Independent Videogames

Independent Videogames investigates the social and cultural implications of contemporary forms of independent video game development;

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Persuasive Games

power in terms of their computational properties. Videogames are an expressive medium, and a persuasive medium; they represent how real and;

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100 Videogames

Videogames are one of the most culturally, socially and economically significant, not to mention pervasive, media forms. The global;

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100 Videogames

Videogames are one of the most culturally, socially and economically significant, not to mention pervasive, media forms. The global;

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Videogames

Videogames explores the design and culture of videogames since the mid-2000s, investigating the ground-breaking contemporary design work;

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Playing the Other

This book is an exploration and critique of 'playback theatre', a form of improvised theatre in which a company of performers spontaneously;

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Playing with Videogames

piracy that have emerged. Playing with Videogames offers the reader a comprehensive understanding of the meanings of videogames and;

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Playing with Videogames

piracy that have emerged. Playing with Videogames offers the reader a comprehensive understanding of the meanings of videogames and;

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Videogames and Art

is a critique of the commercial videogame industry comprising essays on the current quality and originality of videogames.;

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Prospects for Recovery in the British Economy

First published in 1985, Prospects for Recovery in the British Economy examines the origins of the economic downturn of the early 1980s;

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Playback.

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Playback

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The Rhetoric of Videogames as Embodied Practice

The Rhetoric of Videogames as Embodied Practice offers a critical reassessment of embodiment and materiality in rhetorical considerations;

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The Rhetoric of Videogames as Embodied Practice

The Rhetoric of Videogames as Embodied Practice offers a critical reassessment of embodiment and materiality in rhetorical considerations;

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