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Comics and Videogames offers the first comprehensive study of the many interfaces shaping the relationship between comics and videogames;
Vergelijkbare producten zoals Comics and Videogames
This book offers the first comprehensive study of the many interfaces shaping the relationship between comics and videogames. It combines;
Vergelijkbare producten zoals Comics and Videogames
interior/exterior storytelling (comics and graphic novels); as well as considerations for non-linear videogames. The advice within these pages can;
Vergelijkbare producten zoals Writing for Animation, Comics, and Games
interior/exterior storytelling (comics and graphic novels); as well as considerations for non-linear videogames. The advice within these pages can;
Vergelijkbare producten zoals Writing for Animation, Comics, and Games
Newman's lucid and engaging introduction guides the reader through the world of videogaming. It traces the history of the videogame, from;
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limited to: the nature of performance and identity in videogames; their status as an interactive form of art; the ethical problems raised by;
Vergelijkbare producten zoals The Aesthetics of Videogames
limited to: the nature of performance and identity in videogames; their status as an interactive form of art; the ethical problems raised by;
Vergelijkbare producten zoals The Aesthetics of Videogames
earlier artistic and entertainment media, how videogames allow for interactive fiction, the role of game narrative, and the moral status;
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earlier artistic and entertainment media, how videogames allow for interactive fiction, the role of game narrative, and the moral status;
Vergelijkbare producten zoals The Art of Videogames
Videogames are one of the most culturally, socially and economically significant, not to mention pervasive, media forms. The global;
Vergelijkbare producten zoals 100 Videogames
Videogames are one of the most culturally, socially and economically significant, not to mention pervasive, media forms. The global;
Vergelijkbare producten zoals 100 Videogames
This innovative book explores links between literature and videogames, and how designing and playing games can transform our understanding;
Vergelijkbare producten zoals Literature, Videogames and Learning
This innovative book explores links between literature and videogames, and how designing and playing games can transform our understanding;
Vergelijkbare producten zoals Literature, Videogames and Learning
Playing with Videogames documents the richly productive, playful and social cultures of videogaming that support, surround and sustain this;
Vergelijkbare producten zoals Playing with Videogames
Playing with Videogames documents the richly productive, playful and social cultures of videogaming that support, surround and sustain this;
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Videogames explores the design and culture of videogames since the mid-2000s, investigating the ground-breaking contemporary design work;
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An exploration of the way videogames mount arguments and make expressive statements about the world that analyzes their unique persuasive;
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artistic and creative practices, Videogames and Art features in-depth essays that offer an unparalleled overview of the field. Together, the;
Vergelijkbare producten zoals Videogames and Art
Independent Videogames investigates the social and cultural implications of contemporary forms of independent video game development;
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ISBN Bridging Literacies with Videogames. Type boekomslag: Hardcover, Uitgever: Brill, Sense, Minimum bestelhoeveelheid: 1 stuk(s);
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can read, interpret, view, and use digital comics. These original essays discuss digital comics made specifically for web consumption, digital;
Vergelijkbare producten zoals Perspectives on Digital Comics
Videogames examines how 1980s Britain has become the culture of work in the 21st century and considers its meaning to contemporary society. This;
Vergelijkbare producten zoals Playback - A Genealogy of 1980s British Videogames
What can videogames tell us about the politics of contemporary technoculture, and how are designers and players responding to its;
Vergelijkbare producten zoals Ludopolitics Videogames against Control
in their ongoing series of artbooks. More than two hundred artists, drawn from the earthly dimensions of comics, illustration, fine art, videogames;
Vergelijkbare producten zoals Visions from the Upside Down
The Rhetoric of Videogames as Embodied Practice offers a critical reassessment of embodiment and materiality in rhetorical considerations;
Vergelijkbare producten zoals The Rhetoric of Videogames as Embodied Practice
The Rhetoric of Videogames as Embodied Practice offers a critical reassessment of embodiment and materiality in rhetorical considerations;
Vergelijkbare producten zoals The Rhetoric of Videogames as Embodied Practice
. Lent, Amy Louise Maynard, Shari Sabeti, Rob Salkowitz, Kalervo A. Sinervo, Jeremy Stoll, Valerie Wieskamp, Adriana Estrada Wilson, and Benjamin;
Vergelijkbare producten zoals The Comics World
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