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Comics and Videogames

Comics and Videogames offers the first comprehensive study of the many interfaces shaping the relationship between comics and videogames;

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Comics and Videogames

This book offers the first comprehensive study of the many interfaces shaping the relationship between comics and videogames. It combines;

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Writing for Animation, Comics, and Games

interior/exterior storytelling (comics and graphic novels); as well as considerations for non-linear videogames. The advice within these pages can;

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Writing for Animation, Comics, and Games

interior/exterior storytelling (comics and graphic novels); as well as considerations for non-linear videogames. The advice within these pages can;

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Videogames

Newman's lucid and engaging introduction guides the reader through the world of videogaming. It traces the history of the videogame, from;

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The Aesthetics of Videogames

limited to: the nature of performance and identity in videogames; their status as an interactive form of art; the ethical problems raised by;

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The Aesthetics of Videogames

limited to: the nature of performance and identity in videogames; their status as an interactive form of art; the ethical problems raised by;

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The Art of Videogames

earlier artistic and entertainment media, how videogames allow for interactive fiction, the role of game narrative, and the moral status;

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The Art of Videogames

earlier artistic and entertainment media, how videogames allow for interactive fiction, the role of game narrative, and the moral status;

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100 Videogames

Videogames are one of the most culturally, socially and economically significant, not to mention pervasive, media forms. The global;

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100 Videogames

Videogames are one of the most culturally, socially and economically significant, not to mention pervasive, media forms. The global;

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Literature, Videogames and Learning

This innovative book explores links between literature and videogames, and how designing and playing games can transform our understanding;

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Literature, Videogames and Learning

This innovative book explores links between literature and videogames, and how designing and playing games can transform our understanding;

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Playing with Videogames

Playing with Videogames documents the richly productive, playful and social cultures of videogaming that support, surround and sustain this;

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Playing with Videogames

Playing with Videogames documents the richly productive, playful and social cultures of videogaming that support, surround and sustain this;

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Videogames

Videogames explores the design and culture of videogames since the mid-2000s, investigating the ground-breaking contemporary design work;

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Persuasive Games

An exploration of the way videogames mount arguments and make expressive statements about the world that analyzes their unique persuasive;

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Videogames and Art

artistic and creative practices, Videogames and Art features in-depth essays that offer an unparalleled overview of the field. Together, the;

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Independent Videogames

Independent Videogames investigates the social and cultural implications of contemporary forms of independent video game development;

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Bridging Literacies with Videogames

ISBN Bridging Literacies with Videogames. Type boekomslag: Hardcover, Uitgever: Brill, Sense, Minimum bestelhoeveelheid: 1 stuk(s);

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Perspectives on Digital Comics

can read, interpret, view, and use digital comics. These original essays discuss digital comics made specifically for web consumption, digital;

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Playback - A Genealogy of 1980s British Videogames

Videogames examines how 1980s Britain has become the culture of work in the 21st century and considers its meaning to contemporary society. This;

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Ludopolitics Videogames against Control

What can videogames tell us about the politics of contemporary technoculture, and how are designers and players responding to its;

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Visions from the Upside Down

in their ongoing series of artbooks. More than two hundred artists, drawn from the earthly dimensions of comics, illustration, fine art, videogames;

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The Rhetoric of Videogames as Embodied Practice

The Rhetoric of Videogames as Embodied Practice offers a critical reassessment of embodiment and materiality in rhetorical considerations;

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The Rhetoric of Videogames as Embodied Practice

The Rhetoric of Videogames as Embodied Practice offers a critical reassessment of embodiment and materiality in rhetorical considerations;

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The Comics World

. Lent, Amy Louise Maynard, Shari Sabeti, Rob Salkowitz, Kalervo A. Sinervo, Jeremy Stoll, Valerie Wieskamp, Adriana Estrada Wilson, and Benjamin;

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