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Videogames are one of the most culturally, socially and economically significant, not to mention pervasive, media forms. The global;
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Videogames are one of the most culturally, socially and economically significant, not to mention pervasive, media forms. The global;
Vergelijkbare producten zoals 100 Videogames
videogames? a brief history of videogames, from Pac-Man to Pokemon the videogame industry Who plays videogames? Are videogames bad for you? the;
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This collection of essays is devoted to the philosophical examination of the aesthetics of videogames. Videogames represent one of the most;
Vergelijkbare producten zoals The Aesthetics of Videogames
This collection of essays is devoted to the philosophical examination of the aesthetics of videogames. Videogames represent one of the most;
Vergelijkbare producten zoals The Aesthetics of Videogames
The Art of Videogames explores how philosophy of the arts theories developed to address traditional art works can also be applied to;
Vergelijkbare producten zoals The Art of Videogames
The Art of Videogames explores how philosophy of the arts theories developed to address traditional art works can also be applied to;
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Comics and Videogames offers the first comprehensive study of the many interfaces shaping the relationship between comics and videogames;
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ISBN Bridging Literacies with Videogames. Type boekomslag: Hardcover, Uitgever: Brill, Sense, Minimum bestelhoeveelheid: 1 stuk(s);
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This book offers the first comprehensive study of the many interfaces shaping the relationship between comics and videogames. It combines;
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This innovative book explores links between literature and videogames, and how designing and playing games can transform our understanding;
Vergelijkbare producten zoals Literature, Videogames and Learning
This innovative book explores links between literature and videogames, and how designing and playing games can transform our understanding;
Vergelijkbare producten zoals Literature, Videogames and Learning
Playing with Videogames documents the richly productive, playful and social cultures of videogaming that support, surround and sustain this;
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Playing with Videogames documents the richly productive, playful and social cultures of videogaming that support, surround and sustain this;
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Videogames explores the design and culture of videogames since the mid-2000s, investigating the ground-breaking contemporary design work;
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An exploration of the way videogames mount arguments and make expressive statements about the world that analyzes their unique persuasive;
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Videogames are firmly enmeshed in modern culture. Acknowledging the increasing cultural impact of this rapidly changing industry on;
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Independent Videogames investigates the social and cultural implications of contemporary forms of independent video game development;
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Videogames examines how 1980s Britain has become the culture of work in the 21st century and considers its meaning to contemporary society. This;
Vergelijkbare producten zoals Playback - A Genealogy of 1980s British Videogames
What can videogames tell us about the politics of contemporary technoculture, and how are designers and players responding to its;
Vergelijkbare producten zoals Ludopolitics Videogames against Control
The Rhetoric of Videogames as Embodied Practice offers a critical reassessment of embodiment and materiality in rhetorical considerations;
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The Rhetoric of Videogames as Embodied Practice offers a critical reassessment of embodiment and materiality in rhetorical considerations;
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videogames. In turn, it uncovers how performance and new media can challenge common assumptions about tragic causality and fate. Traditional;
Vergelijkbare producten zoals Tragic Time in Drama, Film, and Videogames
The greatest trick the videogame industry ever pulled was convincing the world that videogames were games rather than a medium for making;
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