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The Rhetoric of Videogames as Embodied Practice

The Rhetoric of Videogames as Embodied Practice offers a critical reassessment of embodiment and materiality in rhetorical considerations;

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The Rhetoric of Videogames as Embodied Practice

The Rhetoric of Videogames as Embodied Practice offers a critical reassessment of embodiment and materiality in rhetorical considerations;

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Persuasive Games

Bogost examines the way videogames mount arguments and influence players. Drawing on the 2,500-year history of rhetoric, the study of persuasive;

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The Virtual Ninja Manifesto

Navigating between society's moral panics about the influence of violent videogames and philosophical texts about self-cultivation in the;

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The Virtual Ninja Manifesto

Navigating between society's moral panics about the influence of violent videogames and philosophical texts about self-cultivation in the;

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Rhetoric in the Flesh

Rhetoric in the Flesh is the first book-length ethnographic study of the gross anatomy lab to explain how rhetorical discourses, multimodal;

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Rhetoric in the Flesh

Rhetoric in the Flesh is the first book-length ethnographic study of the gross anatomy lab to explain how rhetorical discourses, multimodal;

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Videogames

its origins in the computer lab, to its contemporary status as a global entertainment industry, where characters such as Lara Croft and Sonic;

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Multimodal Semiotics and Rhetoric in Videogames

in videogames. The book uses a wide range of games as examples to demonstrate the medium's various forms of expression at work, including audio, visual;

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Multimodal Semiotics and Rhetoric in Videogames

in videogames. The book uses a wide range of games as examples to demonstrate the medium's various forms of expression at work, including audio, visual;

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The Aesthetics of Videogames

limited to: the nature of performance and identity in videogames; their status as an interactive form of art; the ethical problems raised by;

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The Aesthetics of Videogames

limited to: the nature of performance and identity in videogames; their status as an interactive form of art; the ethical problems raised by;

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Rhetoric, History, and Women's Oratorical Education

public and private spheres, the decline of oratorical culture and the limits of women's oratorical forms such as elocution and parlor rhetorics;

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Rhetoric, History, and Women's Oratorical Education

public and private spheres, the decline of oratorical culture and the limits of women's oratorical forms such as elocution and parlor rhetorics;

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Ludopolitics Videogames against Control

What can videogames tell us about the politics of contemporary technoculture, and how are designers and players responding to its;

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The Art of Videogames

The Art of Videogames explores how philosophy of the arts theories developed to address traditional art works can also be applied to;

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The Art of Videogames

The Art of Videogames explores how philosophy of the arts theories developed to address traditional art works can also be applied to;

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Understanding Counterplay in Video Games

This book offers insight into one of the most problematic and universal issues within multiplayer videogames: antisocial and oppositional;

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Playing with Videogames

Playing with Videogames documents the richly productive, playful and social cultures of videogaming that support, surround and sustain this;

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Playing with Videogames

Playing with Videogames documents the richly productive, playful and social cultures of videogaming that support, surround and sustain this;

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100 Videogames

and acolytes alike as it journeys through the most interesting, innovative and entertaining titles of the first forty years of videogames.;

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100 Videogames

and acolytes alike as it journeys through the most interesting, innovative and entertaining titles of the first forty years of videogames.;

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Videogames

Videogames explores the design and culture of videogames since the mid-2000s, investigating the ground-breaking contemporary design work;

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Baptized in Blood

Christian rhetoric and symbols with the rhetoric and imagery of Confederate tradition. Out of defeat emerged a civil religion that embodied the Lost;

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Videogames and Art

Videogames are firmly enmeshed in modern culture. Acknowledging the increasing cultural impact of this rapidly changing industry on;

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Literature, Videogames and Learning

of literature. It shows how studying literature through the lens of videogames can provide new insights into narrative and creative engagement with the;

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Literature, Videogames and Learning

of literature. It shows how studying literature through the lens of videogames can provide new insights into narrative and creative engagement with the;

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