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Real-Time Massive Model Rendering

Interactive display and visualization of large geometric and textured models is becoming a fundamental capability. There are numerous;

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Real-Time Rendering and Animation of Vegetation

Vegetation rendering and animation in real-time applications still pose a significant problem due to the inherent complexity of plants;

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Real Time Graphics Rendering Engine

Real-Time Graphics Rendering Engine reveals the software architecture of the modern real-time 3D graphics rendering engine and the relevant;

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Real-Time Rendering

Consumers today expect extremely realistic imagery generated in real time for interactive applications such as computer games, virtual;

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GPU Pro 360 Guide to Rendering

convenient single source anthology that covers real-time rendering. This volume is complete with 32 articles by leading programmers that focus on the;

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GPU Pro 360 Guide to Rendering

convenient single source anthology that covers real-time rendering. This volume is complete with 32 articles by leading programmers that focus on the;

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Real-time Volume Graphics

Based on course notes of SIGGRAPH course teaching techniques for real-time rendering of volumetric data and effects; covers both;

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Real-Time Volume Graphics

Based on course notes of SIGGRAPH course teaching techniques for real-time rendering of volumetric data and effects; covers both;

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Ray Tracing Gems II

This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics;

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Ray Tracing Gems II

This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics;

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GPU Pro 360 Guide to Lighting

of global illumination effects suited for direct rendering applications in real time. GPU Pro 360 Guide to Lighting is comprised of ready-to-use;

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3D Engine Design for Virtual Globes

Supported with code examples and the authors' real-world experience, this book offers the first guide to engine design and rendering;

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Graphics Interface 2014

world. It covers the following topics: shading and rendering, geometric modeling and meshing, image-based rendering, image synthesis and realism;

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3D Graphics Rendering Cookbook

in OpenGL applications, and understand modern real-time rendering methods Implement a physically based rendering pipeline from scratch in Vulkan;

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Making Isometric Social Real-Time Games with HTML5, CSS3 and JavaScript

Walk through the process of designing and implementing from scratch an isometric real time game such as some of the most succesful Facebook;

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Visibility Algorithms for Real-Time Rendering

real-time frame rates. In this book we first give a comprehensive overview of the huge state-of-the-art in the field. Then we propose four;

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Real-Time Shading

This book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and;

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Real-Time Shading

This book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and;

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GPU Pro 360 Guide to Shadows

: Presents tips & tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video;

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GPU Pro 360 Guide to Shadows

: Presents tips & tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video;

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Duration Calculus

Calculus (DC) represents a logical approach to formal design of real-time systems. In DC real numbers are used to model time and Boolean-valued;

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GPU Pro 2

includes articles on the latest and greatest techniques in real-time rendering, including MLAA, adaptive volumetric shadow maps, light propagation;

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GPU Pro 4

programming challenges. Focusing on interactive media and games, the book covers up-to-date methods for producing real-time graphics. Section editors;

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Real-time Rendering

Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three;...

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Rendering Techniques 2000

global illumination, visibility, reftectance, filtering, perception, hardware assisted methods, real time rendering, modeling for effi cient;

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Real Time Hydro-Mechanical Braking System Model

The work presents the development of an aircraft Braking Control System Hydraulic model for a real time simulation application. The tool;

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Rendering Techniques 98

real-world model acquisition and display, on using image-based techniques for illumination and on efficient ways to parameterize and compress;

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Einde inhoud

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