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Interactive display and visualization of large geometric and textured models is becoming a fundamental capability. There are numerous;
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Vegetation rendering and animation in real-time applications still pose a significant problem due to the inherent complexity of plants;
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Real-Time Graphics Rendering Engine reveals the software architecture of the modern real-time 3D graphics rendering engine and the relevant;
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Consumers today expect extremely realistic imagery generated in real time for interactive applications such as computer games, virtual;
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convenient single source anthology that covers real-time rendering. This volume is complete with 32 articles by leading programmers that focus on the;
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convenient single source anthology that covers real-time rendering. This volume is complete with 32 articles by leading programmers that focus on the;
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Based on course notes of SIGGRAPH course teaching techniques for real-time rendering of volumetric data and effects; covers both;
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Based on course notes of SIGGRAPH course teaching techniques for real-time rendering of volumetric data and effects; covers both;
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This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics;
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This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics;
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of global illumination effects suited for direct rendering applications in real time. GPU Pro 360 Guide to Lighting is comprised of ready-to-use;
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Supported with code examples and the authors' real-world experience, this book offers the first guide to engine design and rendering;
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world. It covers the following topics: shading and rendering, geometric modeling and meshing, image-based rendering, image synthesis and realism;
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in OpenGL applications, and understand modern real-time rendering methods Implement a physically based rendering pipeline from scratch in Vulkan;
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Walk through the process of designing and implementing from scratch an isometric real time game such as some of the most succesful Facebook;
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real-time frame rates. In this book we first give a comprehensive overview of the huge state-of-the-art in the field. Then we propose four;
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This book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and;
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This book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and;
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: Presents tips & tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video;
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: Presents tips & tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video;
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Calculus (DC) represents a logical approach to formal design of real-time systems. In DC real numbers are used to model time and Boolean-valued;
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Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three;...
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global illumination, visibility, reftectance, filtering, perception, hardware assisted methods, real time rendering, modeling for effi cient;
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The work presents the development of an aircraft Braking Control System Hydraulic model for a real time simulation application. The tool;
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real-world model acquisition and display, on using image-based techniques for illumination and on efficient ways to parameterize and compress;
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