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Playing Video Games

phenomena, and the increasing number of players that cross gender, culture, and age is on a dramatic upward trajectory. Playing Video Games: Motives;

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Playing Video Games

phenomena, and the increasing number of players that cross gender, culture, and age is on a dramatic upward trajectory. Playing Video Games: Motives;

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Games Girls Play

Games Girls Play examines the role that video games play in girls' lives, including how games structure girls' leisure time, how playing;

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Games Girls Play

Games Girls Play examines the role that video games play in girls' lives, including how games structure girls' leisure time, how playing;

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Families at Play

understanding of the world through playing video games like The Sims, Civilization, and Minecraft. Some video games are designed specifically to support;

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Gaming

Association, 2015). The average gamer spends eight hours a week playing video games, with more hard-core gamers playing, on average, thirty hours a;

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Children, Gender, Video Games

Placing gender at the centre of the debate about young children and multimedia, particularly video games, the book develops a relational;

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Science Fiction Video Games

chapters explore game design and the history of science-fictional video games. The majority of the text deals with individual science-fictional;

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Narration in the Video Game

-paper role-playing games. The resulting theoretical approach finds that narration, as a process, is intrinsic to video game playing;

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Digital Love

analysis of romance and sexuality in video games. Whether discussing casual sex in the Star Wars universe; analyzing various Otome games;

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Well Played 3.0

Following on Well Played 1.0 and 2.0, this book will also be full of in-depth close readings of video games that parse out the various;

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Playing as Others

Traces the development of video game culture in response to marginalization. Benjamin Chicka shows how the interactivity and compelling;

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Bit by Bit

of American households play video games. The average gamer is now thirty-four years old and spends eight hours each week playing-and there is a 40;

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Video Games for Health

Substantial resources are being committed to the development of so-called 'serious' video games as interventions for health issues. Health;

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Playing as Others

, ethical, and theological meaning latent within video games and gaming communities, but constructive reactions to the situation showed that video;

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Children, Gender, Video Games

The book explores a number of debates about young children and multimedia, with particular reference to video games. It places issues;

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The Ethics of Playing, Researching, and Teaching Games in the Writing Classroom

This book explores ethos and games while analyzing the ethical dimensions of playing, researching, and teaching games. Contributors;

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Does Playing Video Games Make Players More Violent

research on violent video games in the longer historical context of scholarly work on media violence. It examines research from around the world on;

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Video Games and the Law

shed light on the many important topics where law is playing an important role. In examining these issues, Video Games and the Law is both a;

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Philosophy Through Video Games

Video Games, Jon Cogburn and Mark Silcox - philosophers with game industry experience - investigate the aesthetic appeal of video games, their;

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Philosophy Through Video Games

percent of US households will own a Wii console - about the same percentage that owned a television in 1953. In Philosophy Through Video Games;

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No Avatars Allowed

How can video games challenge us to think more deeply about our reality, faith, and community? Since the advent of video games in the;

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Getting Gamers

of time, video games can help us develop skills, make friends, succeed at work, form good habits, and be happy. Taking the time to learn what's;

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Getting Gamers

of time, video games can help us develop skills, make friends, succeed at work, form good habits, and be happy. Taking the time to learn what's;

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Playing War

Explores the culture that made military shooter video games popular, and key in understanding the War on Terror No video game genre has;

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General Video Game Artificial Intelligence

Research on general video game playing aims at designing agents or content generators that can perform well in multiple video games;

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