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Learning Web-based Virtual Reality

book covers topics such as VR, the WebVR API, and A-Frame. In Learning Web-based Virtual Reality, you will build a number of 3D VR-based;

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Advances in Web-Based Learning

aspects and applications of web-based learning, such as virtual learning environments, new learning models and applications, pedagogical and;

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New Perspectives on Virtual and Augmented Reality

in learning, make learning more accessible and make learning faster. This book analyses the capabilities of virtual, augmented and mixed reality by;

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Virtual Reality und Streaming-Technologien in der Web-basierten multimedialen Lehre und fur Ubiquitous Computing

Buch besch ftigt sich mit kollaborativen virtuellen Umgebungen f r die Web-basierte multimediale Lehre (e-Learning). Die Grundlagen Web;

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Web-Based Learning in K-12 Classrooms

States has broadband Internet access, the Web's vast potential as a teaching and learning tool has still not been realized. Web-based learning;

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AR and VR Using the WebXR API

Gain an in-depth knowledge in immersive web development to create augmented reality (AR) and virtual reality (VR) applications inside web;

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AR and VR Using the WebXR API

Gain an in-depth knowledge in immersive web development to create augmented reality (AR) and virtual reality (VR) applications inside web;

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Emotional Affordances in Virtual Reality-Based Learning Environments

of virtual reality (VR)-based learning environments. The theoretical foundation and practical considerations of the framework are discussed;

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Web-Based Education in the Human Services

A much-needed look at innovative and effective methods for creating virtual learning environments for human services Web-Based Education;

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Web-Based Education in the Human Services

A much-needed look at innovative and effective methods for creating virtual learning environments for human services Web-Based Education;

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Current and Prospective Applications of Virtual Reality in Higher Education

For the last decade, virtual reality has been utilized in diverse fields such as entertainment, medicine, and industry. Recently, virtual;

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Virtual Reality Systems

for virtual reality control and traffic and driving simulator based on architecture of interactive motion. This book also discusses about;

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Implementing Augmented Reality Into Immersive Virtual Learning Environments

integration in immersive virtual learning environments. The integration of augmented reality (AR) technologies into education involves matching the;

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Implementing Augmented Reality Into Immersive Virtual Learning Environments

integration in immersive virtual learning environments. The integration of augmented reality (AR) technologies into education involves matching the;

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Transactions on Edutainment VI

, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories;

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Transactions on Edutainment XIII

, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories;

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Transforming Engineering Education

education, strategic BIM coordination in model-based decision making, georeferenced augmented reality, mixed media mixed reality in the;

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Virtual Applications

into the reality of real users, objects and activities). This book deals with the use of virtual inhabited 3D spaces in both contexts. Based on;

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Virtual Reality

Virtual Reality (VR) was created to fulfill human curiosity about exploring beyond the reality. Humans establish the experiences of a real;

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Web Engineering

learning; testing of Web applications; emotion detection; location-aware applications; sentiment analysis; open data; liquid Web applications; Web;

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Technology in Education: Pedagogical Innovations

in topical sections on blended bearning and computer-supported learning; virtual reality, augmented reality and game-based learning; open online;

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Human Anatomy Atlas

Human Anatomy - Atlas is made of a paper support and a web platform (Virtual Campus), combining an innovative learning strategy for anatomy;

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Virtual Reality

The use of virtual reality for learning, training, and rehabilitation for people with special needs has been on the rise in recent years;

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Emerging Technologies in Virtual Learning Environments

The emergent phenomena of virtual reality, augmented reality, and mixed reality is having an impact on ways people communicate with;

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Virtual Reality in Curriculum and Pedagogy

Virtual Reality in Curriculum and Pedagogy explores the instructional, ethical, practical, and technical issues related to the integration;

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Virtual Reality and Augmented Reality

This book constitutes the refereed proceedings of the 17th International Conference on Virtual Reality and Augmented Reality, EuroVR 2020;

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