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Virtual Reality in Curriculum and Pedagogy explores the instructional, ethical, practical, and technical issues related to the integration;
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This book raises the question of what visuality really is and how it is possible to explain it. Virtual reality is connected to our current;
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training, and virtual reality, this book is ideal for teachers, instructional designers, curriculum developers, academicians, program developers;
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New Perspectives on Virtual and Augmented Reality discusses the possibilities of using virtual and augmented reality in the role;
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-to-day lives. This unique text shows the importance and reality of curriculum and pedagogy in developing inclusive practice in a range;
Vergelijkbare producten zoals Curriculum and Pedagogy in Inclusive Education
-to-day lives. This unique text shows the importance and reality of curriculum and pedagogy in developing inclusive practice in a range;
Vergelijkbare producten zoals Curriculum and Pedagogy in Inclusive Education
The emergent phenomena of virtual reality, augmented reality, and mixed reality is having an impact on ways people communicate with;
Vergelijkbare producten zoals Emerging Technologies in Virtual Learning Environments
Virtual Reality Systems takes into account the control of motions and movements in virtual reality, brain-computer interface system applied;
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The research and debates surrounding curriculum, pedagogy and assessment are ever-growing and are of constant importance around the globe;
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multiple educational settings. Examining the why, what, and how of integrating augmented reality into immersive virtual learning technologies, this;
Vergelijkbare producten zoals Implementing Augmented Reality Into Immersive Virtual Learning Environments
multiple educational settings. Examining the why, what, and how of integrating augmented reality into immersive virtual learning technologies, this;
Vergelijkbare producten zoals Implementing Augmented Reality Into Immersive Virtual Learning Environments
relevance of the curriculum and pedagogy * Pedagogy and gender in cyberspace education * Perils of externally-driven distance education programs;
Vergelijkbare producten zoals Cyberspace, Distance Learning, and Higher Education in Developing Countries: Old and Emergent Issues of Access, Pedagogy, and Knowledge Production
laboratory; an intuitive 3D interface infrastructure for virtual reality applications; virtual environments for the visualization of cultural and;
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alignment in the curriculum. This book is divided into three areas: fundamental computing approaches in design and construction, virtual and;
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The use of virtual reality for learning, training, and rehabilitation for people with special needs has been on the rise in recent years;
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-century cinematic explorations of microscopic realms and simulations of surgery in virtual reality. With essays on Doc Edgerton's stroboscopic;
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A Hitchhiker's Guide to Virtual Reality brings together under one cover all the aspects of graphics, video, audio, and haptics that have to;
Vergelijkbare producten zoals A Hitchhiker's Guide to Virtual Reality
A Hitchhiker's Guide to Virtual Reality brings together under one cover all the aspects of graphics, video, audio, and haptics that have to;
Vergelijkbare producten zoals A Hitchhiker's Guide to Virtual Reality
The ideas and techniques of virtual reality are now being made available for the creation of artificial or virtual geographies (a virtual;
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The ideas and techniques of virtual reality are now being made available for the creation of artificial or virtual geographies (a virtual;
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, Virtual Reality, and Computer Graphics, AVR 2019, held in Santa Maria al Bagno, Italy, in June 2019. The 32 full papers and 35 short papers;
Vergelijkbare producten zoals Augmented Reality, Virtual Reality, and Computer Graphics
, Virtual Reality, and Computer Graphics, AVR 2019, held in Santa Maria al Bagno, Italy, in June 2019. The 32 full papers and 35 short papers;
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Virtual Reality Conference, held in online in 2020. Bridging the gap between academia and industry, it presents the state of the art in augmented;
Vergelijkbare producten zoals Augmented Reality and Virtual Reality
, Virtual Reality, and Computer Graphics, AVR 2017, held in Ugento, Italy, in June 2017. The 54 full papers and 24 short papers presented were;
Vergelijkbare producten zoals Augmented Reality, Virtual Reality, and Computer Graphics
of the arts, comparing them to more familiar media such as painting, film and photography. When philosophers have approached virtual reality;
Vergelijkbare producten zoals The Aesthetics of Virtual Reality
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