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Virtual Reality in Curriculum and Pedagogy

Virtual Reality in Curriculum and Pedagogy explores the instructional, ethical, practical, and technical issues related to the integration;

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Virtual Reality - Real Visuality

This book raises the question of what visuality really is and how it is possible to explain it. Virtual reality is connected to our current;

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Current and Prospective Applications of Virtual Reality in Higher Education

training, and virtual reality, this book is ideal for teachers, instructional designers, curriculum developers, academicians, program developers;

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New Perspectives on Virtual and Augmented Reality

New Perspectives on Virtual and Augmented Reality discusses the possibilities of using virtual and augmented reality in the role;

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Curriculum and Pedagogy in Inclusive Education

-to-day lives. This unique text shows the importance and reality of curriculum and pedagogy in developing inclusive practice in a range;

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Curriculum and Pedagogy in Inclusive Education

-to-day lives. This unique text shows the importance and reality of curriculum and pedagogy in developing inclusive practice in a range;

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Emerging Technologies in Virtual Learning Environments

The emergent phenomena of virtual reality, augmented reality, and mixed reality is having an impact on ways people communicate with;

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Virtual Reality Systems

Virtual Reality Systems takes into account the control of motions and movements in virtual reality, brain-computer interface system applied;

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The SAGE Handbook of Curriculum, Pedagogy and Assessment

The research and debates surrounding curriculum, pedagogy and assessment are ever-growing and are of constant importance around the globe;

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Implementing Augmented Reality Into Immersive Virtual Learning Environments

multiple educational settings. Examining the why, what, and how of integrating augmented reality into immersive virtual learning technologies, this;

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Implementing Augmented Reality Into Immersive Virtual Learning Environments

multiple educational settings. Examining the why, what, and how of integrating augmented reality into immersive virtual learning technologies, this;

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Virtual Reality

laboratory; an intuitive 3D interface infrastructure for virtual reality applications; virtual environments for the visualization of cultural and;

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Transforming Engineering Education

alignment in the curriculum. This book is divided into three areas: fundamental computing approaches in design and construction, virtual and;

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Virtual Reality

The use of virtual reality for learning, training, and rehabilitation for people with special needs has been on the rise in recent years;

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The Educated Eye - Visual Culture and Pedagogy in the Life Sciences

-century cinematic explorations of microscopic realms and simulations of surgery in virtual reality. With essays on Doc Edgerton's stroboscopic;

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Reality+

enables virtual and augmented reality will improve beyond recognition. Within a century, world-renowned philosopher David J. Chalmers predicts, we;

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A Hitchhiker's Guide to Virtual Reality

A Hitchhiker's Guide to Virtual Reality brings together under one cover all the aspects of graphics, video, audio, and haptics that have to;

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A Hitchhiker's Guide to Virtual Reality

A Hitchhiker's Guide to Virtual Reality brings together under one cover all the aspects of graphics, video, audio, and haptics that have to;

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Virtual Reality in Geography

The ideas and techniques of virtual reality are now being made available for the creation of artificial or virtual geographies (a virtual;

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Virtual Reality in Geography

The ideas and techniques of virtual reality are now being made available for the creation of artificial or virtual geographies (a virtual;

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Reality+

, Spectator In the coming decades, the technology that enables virtual and augmented reality will improve beyond recognition. Within a century;

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Augmented Reality, Virtual Reality, and Computer Graphics

, Virtual Reality, and Computer Graphics, AVR 2019, held in Santa Maria al Bagno, Italy, in June 2019. The 32 full papers and 35 short papers;

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Augmented Reality, Virtual Reality, and Computer Graphics

, Virtual Reality, and Computer Graphics, AVR 2019, held in Santa Maria al Bagno, Italy, in June 2019. The 32 full papers and 35 short papers;

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Augmented Reality and Virtual Reality

Virtual Reality Conference, held in online in 2020. Bridging the gap between academia and industry, it presents the state of the art in augmented;

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Augmented Reality, Virtual Reality, and Computer Graphics

, Virtual Reality, and Computer Graphics, AVR 2017, held in Ugento, Italy, in June 2017. The 54 full papers and 24 short papers presented were;

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The Aesthetics of Virtual Reality

of the arts, comparing them to more familiar media such as painting, film and photography. When philosophers have approached virtual reality;

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Einde inhoud

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