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AR and VR Using the WebXR API

browsers using WebXR API, WebGL, Three.js, and A-Frame.;

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AR and VR Using the WebXR API

workflows may be better suited to work within a medium almost universally open to all-the web; AR and VR Using the WebXR API will show you the way;

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Virtual and Augmented Reality (Vr/Ar)

(VRAR). Readers will gain the theoretical foundation needed to design, implement or enhance VRAR systems, evaluate and improve user;

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Google Daydream VR Cookbook

The Complete, Up-to-Date Guide to Building AR and VR Games Google's new ARCore and Daydream VR platforms enable you to deliver;

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Augmented Reality and Virtual Reality

This volume provides the latest outcomes of augmented reality (AR) and virtual reality (VR) research conducted in various industries. It;

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Digital Storytelling 4e

and the use of interactivity - and the more advanced topics, such as AI (Artificial Intelligence), narratives using AR and VR, and Social;

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Digital Storytelling 4e

and the use of interactivity - and the more advanced topics, such as AI (Artificial Intelligence), narratives using AR and VR, and Social;

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Designing, Deploying, and Evaluating Virtual and Augmented Reality in Education

Augmented reality (AR) and virtual reality (VR) provide flexibility in education and have become widely used for the promotion;

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Learning Web-based Virtual Reality

book covers topics such as VR, the WebVR API, and A-Frame. In Learning Web-based Virtual Reality, you will build a number of 3D VR-based;

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Leren met AR/VR

. Het zijn maar een paar mogelijkheden die Augmented Reality (AR) en Virtual Reality (VR) bieden. In dit boek maak je kennis met deze en vele andere voorbeelden;

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Leren met AR/VR

. Het zijn maar een paar mogelijkheden die Augmented Reality (AR) en Virtual Reality (VR) bieden. In dit boek maak je kennis met deze en vele andere voorbeelden;

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Virtual Und Augmented Reality (VR / Ar)

AR) eigenstandig zu realisieren oder zu erweitern. Es dient Studierenden als anschauliche Begleitlekture zu Lehrveranstaltungen, die VRAR;

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Augmented Reality

earlier. Due to the benefits of the user being able to see both the real and virtual objects together, AR is far more instinctive, but is not;

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VR AR and 3D Displays

This book constitutes selected and revised papers from the First International Conference on VRAR and 3D Displays, ICVRD 2020, held;

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Augmented Reality, Virtual Reality, and Computer Graphics

mixed reality; computer graphics; human-computer interaction; applications of VRAR in medicine; and applications of VRAR in cultural heritage.;

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Reality Media

/>TThis book positions augmented reality (AR) and virtual reality (VR) firmly in contemporary media culture. The authors view AR and;

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Innovating with Augmented Reality

, which takes the students to a new world of imagination, AR and Virtual Reality (VR) create virtual and interactive environments for better;

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Reality Check

- Sales and marketing - Consumer behaviour research Reality Check dispels the common misconceptions of AR and VR, such as them being too;

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Reality Check

- Sales and marketing - Consumer behaviour research Reality Check dispels the common misconceptions of AR and VR, such as them being too;

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Virtual Reality & Augmented Reality in Industry

in Shanghai on April 16-17, 2009. The papers focus on the latest Virtual Reality (VR) / Augmented Reality (AR) technology and its application;

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Augmented Reality

inter-related technologies like virtual reality (VR) and mixed reality (MR). The author presents AR from its initial philosophies and;

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Augmented Reality

inter-related technologies like virtual reality (VR) and mixed reality (MR). The author presents AR from its initial philosophies and;

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Virtual Realities

environments. An important aspect of VR-based systems is the stimulation of the human senses - usually sight, sound, and touch - in such a way that a;

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Augmented Reality with Unity AR Foundation

games Get up to speed with Unity AR Foundation components and the Unity API Build a variety of AR projects using best practices and important;

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Augmented Reality and Virtual Reality

, events, fashion, entertainment, retail and the gaming industry. The volume is a collection of research papers by prominent AR and VR;

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Augmented Reality and Virtual Reality

, events, fashion, entertainment, retail and the gaming industry. The book is a collection of research papers by prominent AR and VR scholars;

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Einde inhoud

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