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Mixed Reality-based Collaborative Virtual Environments

-dimensional taxonomy for specifying MR technology and characteristics. The concept - Mixed Reality-based collaborative virtual environments (MRCVE;

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Learning Web-based Virtual Reality

Developers who want to build and deploy web-based virtual reality technology. Understanding of HTML5, JavaScript, and CSS is required.;

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Advances in Usability Evaluation Part II

, virtual reality and augmented reality is discussed. The section Theoretical Issues in Usability concentrates on theorical approaches;

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Advances in Usability Evaluation Part II

, virtual reality and augmented reality is discussed. The section Theoretical Issues in Usability concentrates on theorical approaches;

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Advances in Usability, User Experience, Wearable and Assistive Technology

This book addresses emerging issues in usability, interface design, human-computer interaction, user experience and assistive technology;

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Virtual Reality

Virtual Reality (VR) was created to fulfill human curiosity about exploring beyond the reality. Humans establish the experiences of a real;

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Advances in Usability and User Experience

, particularly the elderly. Virtual reality, digital environments, heuristic evaluation and feedback of devices' interfaces (visual and haptic) are also;

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Simulated And Virtual Realities

Virtual reality is a perceptual experience, achieved using technology. Anyone wishing to develop virtual reality should understand the;

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Virtual Realism

Virtual Realism is an art form and a way of living with technology. To explain it, Michael Heim draws on a hypertext of topics, from;

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AR and VR Using the WebXR API

Gain an in-depth knowledge in immersive web development to create augmented reality (AR) and virtual reality (VR) applications inside web;

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A Hitchhiker's Guide to Virtual Reality

of authors who have been there. This two-part guide covers the science, technology, and mathematics of virtual reality and then details its practical;

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A Hitchhiker's Guide to Virtual Reality

of authors who have been there. This two-part guide covers the science, technology, and mathematics of virtual reality and then details its practical;

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Virtual Reality in Manual Order Picking

The introduction of consumer-level head-mounted devices (HMDs) has led to a major drop in the application costs of virtual reality (VR;

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Distance Learning

keeping up? As educators, information professionals are faced with the challenge of providing Web-based library instructional materials in a;

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Distance Learning

keeping up? As educators, information professionals are faced with the challenge of providing Web-based library instructional materials in a;

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Computer Science Research & The Internet

field. Some topics included are virtual applications in ENT medicine and for teaching surgery; genome web-browsers as critical bioinformatics;

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Web Usability

indicates that 90% of all web siteshave some critical usability problems. And almost half ofe-commerce web sites lose up to 15% of potential revenue;

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Multilingual Writing and Pedagogical Cooperation in Virtual Learning Environments

Modern technology has enhanced many aspects of life, including classroom education. By offering virtual learning experiences, educational;

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Computer-Assisted and Web-Based Innovations in Psychology, Special Education, and Health

Computer-Assisted and Web-Based Innovations in Psychology, Special Education, and Health examines the rapid evolution of technology;

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Reality+

From one of our leading thinkers, a dazzling philosophical journey through virtual worlds In the coming decades, the technology that;

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GUI Bloopers

engineers, Web site designers, managers of development processes, QA professionals, and usability professionals.Hear Jeff Johnson's;

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Virtual Reality Systems

for virtual reality control and traffic and driving simulator based on architecture of interactive motion. This book also discusses about;

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Human Factors in Computing and Informatics

; usability evaluation - medical environments; accessibility methodologies; game-based methodologies; Web-based systems and attribution research;

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Reality+

, Spectator In the coming decades, the technology that enables virtual and augmented reality will improve beyond recognition. Within a century;

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Virtual Reality Designs

Virtual Reality is not real life. Instead it is life-like creations using computer-generated scenarios. Human behavior is replicated;

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Einde inhoud

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