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Emotional Affordances in Virtual Reality-Based Learning Environments

of virtual reality (VR)-based learning environments. The theoretical foundation and practical considerations of the framework are discussed;

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Emotions, Technology, Design, and Learning

learning. Addresses the emotional design specific to agent-based learning environmentsDiscusses the use of emoticons;

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Emerging Technologies in Virtual Learning Environments

The emergent phenomena of virtual reality, augmented reality, and mixed reality is having an impact on ways people communicate with;

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Building Collaborative Learning Environments

the how trust affects learning in the virtual world. Managing teams of students and faculty in this context requires a deeper understanding;

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Implementing Augmented Reality Into Immersive Virtual Learning Environments

integration in immersive virtual learning environments. The integration of augmented reality (AR) technologies into education involves matching the;

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Implementing Augmented Reality Into Immersive Virtual Learning Environments

integration in immersive virtual learning environments. The integration of augmented reality (AR) technologies into education involves matching the;

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Virtual Reality

The use of virtual reality for learning, training, and rehabilitation for people with special needs has been on the rise in recent years;

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Learning Web-based Virtual Reality

book covers topics such as VR, the WebVR API, and A-Frame. In Learning Web-based Virtual Reality, you will build a number of 3D VR-based;

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Transactions on Edutainment XIII

, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories;

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Virtual Reality Systems

for virtual reality control and traffic and driving simulator based on architecture of interactive motion. This book also discusses about;

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Mixed Reality-based Collaborative Virtual Environments

-dimensional taxonomy for specifying MR technology and characteristics. The concept - Mixed Reality-based collaborative virtual environments (MRCVE;

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Transactions on Edutainment VI

, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories;

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The Cambridge Handbook of Multimedia Learning

in the field of multimedia learning. It focuses on how people learn from words and pictures in computer-based environments. Multimedia;

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Virtual Environments

Virtual environments simulate a physical presence in places in the real world, as well as in imaginary worlds. Most current virtual reality;

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Virtual Reality

Virtual Reality (VR) was created to fulfill human curiosity about exploring beyond the reality. Humans establish the experiences of a real;

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Multilingual Writing and Pedagogical Cooperation in Virtual Learning Environments

Modern technology has enhanced many aspects of life, including classroom education. By offering virtual learning experiences, educational;

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Virtual, Augmented and Mixed Reality

This volume constitutes the refereed proceedings of the 7th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2015;

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Virtual Applications

into the reality of real users, objects and activities). This book deals with the use of virtual inhabited 3D spaces in both contexts. Based on;

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Recent Advances in Applying Identity and Society Awareness to Virtual Learning

Online and virtual learning has developed into an essential aspect of learning technologies. A transdisciplinary perspective is needed to;

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Extending Virtual Worlds

and advanced users will deepen their understanding of game design and how it can be applied to creating game-based virtual environments. It;

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Identity, Learning and Support in Virtual Environments

ISBN Identity Learning and Support in Virtual Environments. Type boekomslag: Hardcover, Uitgever: Brill, Sense, Minimum bestelhoeveelheid;

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Identity, Learning and Support in Virtual Environments

ISBN Identity Learning and Support in Virtual Environments. Type boekomslag: Paperback, Uitgever: Brill, Sense, Minimum bestelhoeveelheid;

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Virtual, Augmented and Mixed Reality: Designing and Developing Augmented and Virtual Environments

Virtual, Augmented and Mixed Reality, VAMR 2013, held as part of the 15th International Conference on Human-Computer Interaction, HCII 2013, held;

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Transactions on Edutainment V

, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories;

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Virtual Reality and Virtual Environments in 10 Lectures

The book is based on the material originally developed for the course on Virtual Reality, which the author was teaching at Tampere;

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E-Learning, E-Education, and Online Training

. They focus on topics as augmented reality learning, blended learning, learning analytics, mobile learning, virtual learning environments.;

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Einde inhoud

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