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HLSL and Pixel Shaders for XAML Developers

Graphic Shaders are used throughout the game and movie industry to improve onscreen graphics. They are versatile, doing important tasks;

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HLSL Development Cookbook

Written in an engaging yet practical manner, HLSL Development Cookbook allows you to pick the recipes you need as and when they are;

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Unity 2018 Shaders and Effects Cookbook

Understand physically based rendering to fit the aesthetic of your game Write shaders from scratch in ShaderLab and HLSL/Cg Combine shader;

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Opengl Es 2.0 Programming Guide

OpenGL ES 2.0 is the industry's leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and;

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Xaml In A Nutshell

-clear, stunning and active. The cornerstone for building these new user interfaces is XAML ( Zammel ), the XML-based markup language that works;

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Building Xamarin.Forms Mobile Apps Using XAML

for iOS and Android using C# and XAML Build a XAML UI decoupled from the C# code behind Design UI layouts such as FrameLayout;

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Building Xamarin.Forms Mobile Apps Using XAML

Using XAML explains how to bind UI to data models using data binding and using the MVVM pattern, and how to customize UI elements for each;

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Practical Shader Development

dirty by building your own shader with this step-by-step introduction to shader development for game and graphics developers. Learn how to make;

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Pixel Art for Game Developers

. Uncover the secrets to creating stunning graphics with Pixel Art for Game Developers. The premier how-to book on Pixel Art and Pixel Art software;

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Pixel Art for Game Developers

. Uncover the secrets to creating stunning graphics with Pixel Art for Game Developers. The premier how-to book on Pixel Art and Pixel Art software;

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GPGPU Programming for Games and Science

covers drawing 3D objects; vertex, geometry, pixel, and compute shaders; input and output resources for shaders; copying data between CPU and GPU;

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GPGPU Programming for Games and Science

; vertex, geometry, pixel, and compute shaders; input and output resources for shaders; copying data between CPU and GPU; configuring two or more;

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Windows 8 App Projects - XAML and C# Edition

. Windows 8 App Projects - XAML and C# Edition is a great book for developers that already know their way around the .net framework and want to;

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OpenGL ES 3 0 Programming Guide

-pixel lighting and particle systems. Throughout, you'll find cutting-edge tips for optimizing performance, maximizing efficiency with both the;

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Introduction to 3D Game Programming with DirectX 9.0c

lighting, texture mapping, alpha blending, and stenciling using shaders and the high-level shading language (HLSL); explore a variety of techniques;

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Unity 2021 Shaders and Effects Cookbook

practices, and the latest features of Unity 2021 Key Features Discover practical recipes for mastering post-processing effects and advanced;

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The Cg Tutorial

both the OpenGL API and Microsoft's HLSL for DirectX 9.0. The Cg Tutorial explains how to implement both basic and advanced techniques for;

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Advanced Audio Visualization Using ThMAD

setups with highly developed visual and aural art tool chains. What You'll Learn Use the ThMAD software for advanced setups in their personal;

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Windows Phone 7.5 Data Cookbook

Windows Phone 7.5 Mango. Basic understanding of C#, XAML and Silverlight is required.;

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Kinect in Motion - Audio and Visual Tracking by Example

interface based on Kinect for Windows. Kinect in Motion - Audio and Visual Tracking by Example is great for developers new to the Kinect for Windows;

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Unity 5.x Shaders and Effects Cookbook

Is For Unity Effects and Shader Cookbook is written for developers who want to create their first Shaders in Unity 5 or wish to take their;

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Opengl Superbible

OpenGL(R) SuperBible, Sixth Edition, is the definitive programmer's guide, tutorial, and reference for the world's leading 3D API for real;

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Digital Image Compositing Fundamentals

use. This book builds on the fundamental concepts of pixels, color depth and layers, and gets more advanced as chapters progress, covering;

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Real-Time Rendering, Second Edition

After three years this wonderful all-around resource of computer graphics, indispensable for every serious graphics programmer;

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OpenGL Programming Guide

shaders using geometric transformations and viewing matrices; working with pixels and texture maps through fragment shaders; and advanced data;

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Hands-On Game Development with WebAssembly

. It promises a world where you can write an application for the web in any language, and compile it for native platforms as well as the web;

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Applications = Code + Markup - A Guide to the Microsoft Windows Presentation Foundation

Language (XAML) to develop applications for the WPF. You'll get expert guidance and hundreds of practical, hands-on examples-giving you the skills;

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