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Aesthetics and Design for Game -based Learning

Aesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game;

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Aesthetics and Design for Game-Based Learning

Aesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game;

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Data Analytics Approaches in Educational Games and Gamification Systems

students (e.g. their computational thinking) or enhance the learning process for better outcomes. Moreover, the book presents general guidelines on;

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Data Analytics Approaches in Educational Games and Gamification Systems

students (e.g. their computational thinking) or enhance the learning process for better outcomes. Moreover, the book presents general guidelines on;

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Smart Pedagogy of Game-based Learning

This book addresses the role of appropriate, specialized, structured pedagogy for game-based learning. It is an important reference for;

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Design, Motivation, and Frameworks in Game-Based Learning

Game-based learning relates to the use of games to enhance the learning experience. Educators have been using games in the classroom for;

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Games-To-Teach or Games-To-Learn

-based learning through the theoretical lens of performance, rooted in play and dialog, to unlock the power of digital games for 21st century;

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Making Learning Whole

explains how to organize learning in ways that allow people to do important things with what they know Offers guidelines for transforming;

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Advances in Game Design and Development Research

effective, game-based learning. Despite famous game-designer Costikyan's characterization of game-design as an art, rather than an engineering;

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Game-based Learning Across the Disciplines

The volume focuses on epistemological, theoretical and empirical issues of game-based learning in various disciplines. It encompasses;

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Learning with Digital Games

Written for Higher Education teaching and learning professionals, Learning with Digital Games provides an accessible, straightforward;

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Learning with Digital Games

Written for Higher Education teaching and learning professionals, Learning with Digital Games provides an accessible, straightforward;

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Learning through Digital Game Design and Building in a Participatory Culture

related to technology integration and digital game-based learning. It is also beneficial for researchers, educators, parents, school;

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Learning Through Digital Game Design And Building In A Parti

related to technology integration and digital game-based learning. It is also beneficial for researchers, educators, parents, school;

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ELearning & The Science Of Instruction

of Instruction is the ultimate handbook for evidence-based e-learning design. Since the first edition of this book, e-learning has grown to account for;

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Game-Based Learning in Action

are looking to innovate your classroom with playful and gameful learning practices, then Game-Based Learning in Action is for you!;

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Game-based Learning in der Personalentwicklung: Potentiale und Mehrwerte für die Führungskräfteentwicklung

Die Verbindung von Online-Lernen mit Spielmechaniken, auch Digital Game-based Learning genannt, wird schon seit langerer Zeit;

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Assessment in Game-Based Learning

The capabilities and possibilities of emerging game-based learning technologies bring about a new perspective of learning and instruction;

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Graduate Skills and Game-Based Learning

This book explores the efficacy of game-based learning to develop university students' skills and competencies. While writing on game-based;

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Graduate Skills and Game-Based Learning

This book explores the efficacy of game-based learning to develop university students' skills and competencies. While writing on game-based;

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Digital Game-based Learning

future. Digital Game-Based Learning is a landmark volume that traces the shift from traditional learning techniques to digital and game-based;

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Game Science in Hybrid Learning Spaces

Game Science in Hybrid Learning Spaces explores the potential, implications, and impact of game-based approaches and interventions;

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Game Science in Hybrid Learning Spaces

Game Science in Hybrid Learning Spaces explores the potential, implications, and impact of game-based approaches and interventions;

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Simulation And Game-Based Teaching In Nursing & Healthcare

game-based learning methods, useful in nursing and clinical health sciences education. The text draws upon existing models of experiential;

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Game Thinking

considerations for building a game-based learning strategy that is engaging and effective presents case studies of when to use game-based learning or;

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Gamification Of Training

Learning professionals are finding success applying game-based sensibilities to the development of instruction. This is the first book to;

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