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, and image manipulation. The authors provide a learning-by-doing environment, comprising plenty of hands-on exercises and software. The;
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. Teaching and Learning Experience This program will provide a better teaching and learning experience-for you and your students. It will help;
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This second edition of the bestselling book summarizes guidelines for best use of graphics for instructional materials, including;
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essential to grasp for serious coding but can be dull to learn. This book focuses on inspired learning. Step-by-step, it illustrates how to use;
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always associated with exercises for a hands-on approach to learning. This book presents a clear roadmap to learning real-time 3D computer;
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-to-date documentation for beginners. Removing the frustration from the learning process, The Complete Guide to Blender Graphics: Computer;
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This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies;
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theoretical learning. Each recipe is specifically tailored to satisfy your appetite for producing real-time 3-D graphics using the latest GLSL;
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This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies;
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The latest edition features new graphics illustrating the pioneering six-step model, tips for writing in the early stages, and new learning;
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learning. Each recipe is specifically tailored to satisfy your appetite for producing real-time 3-D graphics using GLSL 4.0. If you are an OpenGL;
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This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies;
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This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies;
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Master Metal: The Next-Generation Graphics and GPU Programming Platform for Apple Developers Metal enables Apple developers to;
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interaction; computer animation; geometric computing; robotics and vision; scientific visualization; and machine learning for graphics.;
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Teach Your Students How to Create a Graphics Application Introduction to Computer Graphics: A Practical Learning Approach guides;
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This book introduces fundamental concepts and principles of 2D and 3D graphics and is written for undergraduate and postgraduate students;
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answers to specific numerical problems Provides codes in a simple copy and execute format for the novice learner Focuses on learning through;
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papers are organized into the following topical sections: Deep Learning I; Computer Graphics I; Segmentation/Recognition; Video Analysis and;
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If you are a Python novice or an experienced developer and want to explore data visualization libraries, then this is the book for you. No;
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education teaching and research. Simply put, the book explores the nuances of thinking and learning with digital images as types of graphics;
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education teaching and research. Simply put, the book explores the nuances of thinking and learning with digital images as types of graphics;
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Offers tested, proven techniques, reproducing all screens in full color for attractive, easy-to-read graphics that further enhance the;
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This is an introductory computer learning book for children ages 5-10 years old. Learning is enhanced through the use of short meaningful;
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address: 2D and 3D graphics programming for Windows and DOS Device-independent graphics Mathematics for computer graphics Graphics;
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foundation in 3D graphics and physics, then this book is perfect for you! You'll even learn some of the fundamental concepts in 3D mathematics and;
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interactive graphics. Programming courses usually start with theory, but this book lets you jump right into creative and fun projects. It's ideal for;
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