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contexts that drive consumer choices, Games and Gamification in Market Research gives readers the skills to use the components in games to;
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shared value for customers and companies. Based on the constructs of shared value, consumer engagement and gamification, it creates a conceptual;
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deliver powerful consumer engagement and enjoy viral growth. * Understand the true power of games and how they work with your business * Choose;
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Gamification for Business shows how games and game-based design can be used to effectively tackle business challenges and improve;
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right games for your market Plan and execute a successful gamification strategy Learn from data generated inside your game for valuable market;
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? For thousands of years, we've created things called games that tap the tremendous psychic power of fun. In a revised and updated edition;
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games to influence favorable customer behavior on the web in order to improve customer loyalty, engagement, and retention. Gamification can be;
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for Retention, Motivation, and Engagement in Higher Education: Emerging Research and Opportunities is a critical scholarly resource that;
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Strategies for Retention, Motivation, and Engagement in Higher Education: Emerging Research and Opportunities is a critical scholarly resource that;
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frameworks and the latest empirical research findings on management strategies for the promotion, adoption, and implementation of work engagement;
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hottest new strategy in business, and for good reason--it's helping leading companies create unprecedented engagement with customers and employees;
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environments presented help readers integrate learning analytics in their educational games and gamification systems to, for instance, assess and model;
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environments presented help readers integrate learning analytics in their educational games and gamification systems to, for instance, assess and model;
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-game contexts. The impact of gamification was soon evident to business practices where it had impact both on marketing and, more broadly, on;
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-game contexts. The impact of gamification was soon evident to business practices where it had impact both on marketing and, more broadly, on;
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international consumers and cultural norms that affect marketing initiatives, and several factors for consideration in international marketing research;
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source that provides vital research on the implementation of strategic leadership techniques for promoting civic engagement and sustaining;
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source that provides vital research on the implementation of strategic leadership techniques for promoting civic engagement and sustaining;
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organizational research with updated case studies, stories, and examples to present practical business solutions for increasing engagement. In addition;
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Virtually unknown just a few years ago, gamification is fast emerging as a user engagement and behaviour change tool that succeeds where;
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Increasing changes in the market for consumer goods, fiercely competitive retail environments and the recent financial crisis leave;
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information technology. Featuring research on topics such as mobile technology, service quality, and consumer engagement, this book is ideally;
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information technology. Featuring research on topics such as mobile technology, service quality, and consumer engagement, this book is ideally;
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strategies in a digital environment. Featuring research on topics such as consumer engagement, e-commerce, and learning management systems, this book;
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reality games. The volume will be useful for students and researchers in tourism marketing, digital tourism, smart tourism and tourism futures. It;
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reality games. The volume will be useful for students and researchers in tourism marketing, digital tourism, smart tourism and tourism futures. It;
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professionals, researchers, academicians, and students seeking current research on establishing long-lasting global marketing plans for a variety;
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