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of For the Win: The Power of Gamification and Game Thinking in Business, Education, Government, and Social Impact, authors Kevin Werbach and;
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Take your business to the next level--for the win Millions flock to their computers, consoles, mobile phones, tablets, and social networks;
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companies who have experienced the benefits of serious games and design thinking, Gamification for Business is essential reading for all business;
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-game contexts. The impact of gamification was soon evident to business practices where it had impact both on marketing and, more broadly, on;
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-game contexts. The impact of gamification was soon evident to business practices where it had impact both on marketing and, more broadly, on;
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ways to use gamification in your library. Readers will learn the ins and outs of gamification techniques through projects, such as: *badge;
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engage customers. In Gamification Marketing For Dummies, you'll learn to use this proven strategy to capture the attention of your target markets;
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, viral, and satisfying experience to their customers. This book provides the design strategy and tactics you need to integrate gamification into;
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This book is dedicated to applied gamification in the areas of education and business, while also covering pitfalls to avoid and guidelines;
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overview for the corporate leader of how government can impact the bottom line-both positively and negatively. The clear, concise, and practical;
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revised and updated. Reinvigorating game theory, The Bounds of Reason offers innovative thinking for the behavioral sciences.;
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Over 25,000 copies sold in the previous edition! Updated and revised, Market Driven Management tackles the strategic issues that will;
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years. They now include the fields of health, education, work, the media and many others. However, the human and social sciences still neglect;
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This book explores the theoretical foundations of gamification in learning and education. It has become increasingly difficult to engage;
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actions through game thinking. In this issue of TD at Work, Zsolt Olah delves into the definition of games and gamification. He also: details;
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of hypothesis testing. This is a revised and extended study edition that is updated to include topics such as political business cycles, government debt;
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This revised edition provides an analysis of the relationship between business and government in Britain, including an updated account;
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edition also features: Expanded sections on scope and impact Updated and enlarged statistical information New insights on the development of the;
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educational content, teachers can engage and motivate learners through adaptive infrastructures and game thinking challenges. Gamification Strategies;
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educational content, teachers can engage and motivate learners through adaptive infrastructures and game thinking challenges. Gamification;
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This is the fourth edition of the best-selling guide to Scottish Education. Significantly revised and updated, this 4th edition reflects;
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prestigious client list in the industry. Now updated and revised for a new century of sales success, this new edition of the business;
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prestigious client list in the industry. Now updated and revised for a new century of sales success, this new edition of the business;
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: - Extensively revised to take into account the latest thinking and research, with updated content and examples throughout - Updated coverage of the;
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in game-based learning environments, namely educational games and gamification systems, to provide smart learning. Specifically, it discusses the;
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in game-based learning environments, namely educational games and gamification systems, to provide smart learning. Specifically, it discusses the;
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myriad ways-both seen and unseen-that government shapes our lives. The new edition also features more material on social media, updated;
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