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Evolutionary Games in Natural, Social, and Virtual Worlds

; environmental and trade policy analysis based on evolutionary games; the evolution of cooperation; and speciation. As an aid for instruction, a web site;

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Gaming the System

Gaming the System takes philosophical traditions out of the ivory tower and into the virtual worlds of video games. In this book, author;

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Gaming the System

Gaming the System takes philosophical traditions out of the ivory tower and into the virtual worlds of video games. In this book, author;

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The Invisible Hand in Virtual Worlds

, in the process, new art forms and social arenas and have become the subject of endless public debate. This book shows that games also provide a;

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Exodus in the Virtual World

Surveys the growing popularity of virtual reality worlds as represented by such online games as World of Warcraft and Second;

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The State of Play

online games and how we can use virtual worlds to study real-world social interactions and test real-world laws. Contributors include: Jack M;

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Social Virtual Worlds and Their Places

social virtual world, the avatar, the book focuses on its user's motivations and identity choices. The book draws on the geographical;

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Communities of Play: Emergent Cultures in Multiplayer Games and Virtual Worlds

notably within online games and virtual worlds. Players in these networked worlds sometimes develop a sense of community that transcends the game;

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Creating Second Lives

This book aims to provide insights into how 'second lives' in the sense of virtual identities and communities are constructed textually;

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Creating Second Lives

This book aims to provide insights into how 'second lives' in the sense of virtual identities and communities are constructed textually;

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The Immersive Internet

what a more immersive and intimate internet - based on social media, augmented reality, virtual worlds, online games, 3D internet and beyond;

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Immersive Internet

what a more immersive and intimate internet - based on social media, augmented reality, virtual worlds, online games, 3D internet and beyond;

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Flash Multiplayer Virtual Worlds

This is a step-by-step, hands-on guide that is filled with examples and screenshots of building a multiplayer virtual world. The virtual;

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Online Worlds

games at all, but Internet-based collaboration contexts in which people can create virtual objects, simulated architecture, and working groups;

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Virtually Sacred

religious lives. Robert Geraci argues that virtual worlds and video games have become a locus for the satisfaction of religious needs, providing;

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Diy Media in the Classroom

sites; video games and virtual worlds; informational wikis and online resources; fan fiction, fan art and web comics; and zines and indie music.;

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Communities of Play

notably within online games and virtual worlds. Players in these networked worlds sometimes develop a sense of community that transcends the game;

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Godwired

Godwired offers an engaging exploration of religious practice in the digital age. It considers how virtual experiences, like stories, games;

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Godwired

Godwired offers an engaging exploration of religious practice in the digital age. It considers how virtual experiences, like stories, games;

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Learning in Real and Virtual Worlds: Commercial Video Games as Educational Tools

Packed with critical analysis and real-life examples, this book explores how children's video games can cultivate learning. Lacasa takes;

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Learning in Real and Virtual Worlds: Commercial Video Games as Educational Tools

Packed with critical analysis and real-life examples, this book explores how children's video games can cultivate learning. Lacasa takes;

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The Law of Virtual Worlds and Internet Social Networks

internet social networks and virtual worlds this book will persuade you otherwise. There is law, and a good deal of it. Why would there not be? As;

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The Law of Virtual Worlds and Internet Social Networks

internet social networks and virtual worlds this book will persuade you otherwise. There is law, and a good deal of it. Why would there not be? As;

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Virtual Worlds

variety of lifelong learners. The issues include the importance of virtual worlds, the influence of online games and physical-world economics and;

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Learning and Research in Virtual Worlds

social systems like the offline world, and choosing to study virtual world phenomena demands as much consideration for the participants, the;

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Learning and Research in Virtual Worlds

social systems like the offline world, and choosing to study virtual world phenomena demands as much consideration for the participants, the;

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Synthetic Worlds

- online games have become too big to ignore. Synthetic Worlds spearheads our efforts to come to terms with this virtual reality and its concrete;

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