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Video in Social Science Research

In this digital age the use of video in social science research has become commonplace. As sophistication has increased along with;

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Video in Social Science Research

In this digital age the use of video in social science research has become commonplace. As sophistication has increased along with;

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Video Data Analysis

This book provides an adaptable, step-by-step framework for using and analysing video data in social science research in an ethical;

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Video Data Analysis

This book provides an adaptable, step-by-step framework for using and analysing video data in social science research in an ethical;

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Video in Qualitative Research

Video provides unprecedented opportunities for social science research, enabling fine-grained analysis of social organisation, culture and;

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Video Research in Disciplinary Literacies

This edited volume provides a collection of research-based chapters that reflect the state of the art for video reflection in literacy;

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Video-based Research in Education

research is done. Video technology offers rich potential in capturing complex social interactions over a prolonged period of time and in supporting;

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Video-based Research in Education

research is done. Video technology offers rich potential in capturing complex social interactions over a prolonged period of time and in supporting;

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Video Analysis: Methodology And Methods

data collection. Video is increasingly used in broad areas of research throughout the social sciences. It allows for a rich recording of social;

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Video Research in the Learning Sciences

Video Research in the Learning Sciences is a comprehensive exploration of key theoretical, methodological, and technological advances;

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Multimodal Video Characterization and Summarization

Multimodal Video Characterization and Summarization is a valuable research tool for both professionals and academicians working in the;

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Video in Qualitative Research

Video is an increasingly important topic in the social sciences, particularly in the US, UK, Europe and the Far East, where researchers and;

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Introduction to Social Research

In the new edition of Introduction to Social Research, Keith Punch takes a fresh look at the entire research process, from formulating a;

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Video as Method

Perhaps the greatest strength of choosing video as a method for social research is its flexible and almost limitless potential for;

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Video Gaming in Science Fiction

As video gaming and video gaming culture became more mainstream in the 1970s, science fiction authors began to incorporate aspects of each;

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Handbook of Participatory Video

Participatory video is a growing area of research and an increasingly popular tool among practitioners, researchers, and NGOs working with;

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Transparent and Reproducible Social Science Research

Recently, social science has had numerous episodes of influential research that was found invalid when placed under rigorous scrutiny. The;

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Transparent and Reproducible Social Science Research

Recently, social science has had numerous episodes of influential research that was found invalid when placed under rigorous scrutiny. The;

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Utopic Dreams and Apocalyptic Fantasies

Few books have attempted to contextualize the importance of video game play with a critical social, cultural and political perspective that;

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The Routledge International Handbook of Ethnographic Film and Video

of the field of ethnographic film and video-based research. With more and more researchers turning to film and video as a key element of their;

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The Routledge International Handbook of Ethnographic Film and Video

of the field of ethnographic film and video-based research. With more and more researchers turning to film and video as a key element of their;

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Proceedings of 2nd International Conference on Computer Vision Image Processin

Department of Computer Science and Engineering of Indian Institute of Technology Roorkee. The book presents technological progress and research;

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The Video Game Industry

The Video Game Industry provides a platform for the research on the video game industry to draw a coherent and informative picture of this;

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The Video Game Industry

The Video Game Industry provides a platform for the research on the video game industry to draw a coherent and informative picture of this;

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Posthumanism in digital culture

times through to the modern day. It looks at the way in which video game and science fiction research has developed and presents case studies;

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Investigating the Social World

annual ASA pre-conference teaching and learning workshop. In the Ninth Edition of his leading social research text, Russell K. Schutt, an award;

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Communicating Science and Technology Through Online Video: Researching a New Media Phenomenon

public. The outcome of the international research project Videonline, this book provides a unique insight into the key elements of online;

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