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Video Research in the Learning Sciences

Video Research in the Learning Sciences is a comprehensive exploration of key theoretical, methodological, and technological advances;

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Video in Social Science Research

of effectively using video across the social sciences. This book concentrates on how researchers can benefit from the use of video in their own research;

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Video in Social Science Research

of effectively using video across the social sciences. This book concentrates on how researchers can benefit from the use of video in their own research;

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Video Games and Creativity

Creativity explores research on the relationship between video games and creativity with regard to play, learning, and game design. It answers such;

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International Handbook of the Learning Sciences

designing, researching, and evaluating learning broadly construed; and the methodological diversity of learning sciences research, assessment, and;

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International Handbook of the Learning Sciences

designing, researching, and evaluating learning broadly construed; and the methodological diversity of learning sciences research, assessment, and;

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Video in Qualitative Research

Video is an increasingly important topic in the social sciences, particularly in the US, UK, Europe and the Far East, where researchers and;

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Video-based Research in Education

participants' reflection, to the use of video for engaging varied communities and social groups in the process of teaching, learning and research. Each;

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Video-based Research in Education

participants' reflection, to the use of video for engaging varied communities and social groups in the process of teaching, learning and research. Each;

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Video in Qualitative Research

for students and researchers across the social sciences thinking of using video as part of their research. Christian Heath;

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Power and Privilege in the Learning Sciences

Although power and privilege are embedded in all learning environments, the learning sciences is dominated by individual cognitive theories;

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Power and Privilege in the Learning Sciences

Although power and privilege are embedded in all learning environments, the learning sciences is dominated by individual cognitive theories;

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Video Analysis: Methodology And Methods

data collection. Video is increasingly used in broad areas of research throughout the social sciences. It allows for a rich recording of social;

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Situated Language and Learning

classroom, applying this idea to computer and video games, and exploring the particular processes of learning which take place as a child interacts;

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Situated Language and Learning

classroom, applying this idea to computer and video games, and exploring the particular processes of learning which take place as a child interacts;

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International Conference of the Learning Sciences

The field of the learning sciences is concerned with educational research from the dual perspectives of human cognition and computing;

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International Conference of the Learning Sciences

The field of the learning sciences is concerned with educational research from the dual perspectives of human cognition and computing;

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Digital Video for Teacher Education

deals with the use of video for teacher learning. Part II focuses on the role played by those other than teachers in the effective use;

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Digital Video for Teacher Education

deals with the use of video for teacher learning. Part II focuses on the role played by those other than teachers in the effective use;

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Video Methods

This interdisciplinary collection provides a set of innovative and inventive approaches to the use of video as a research method. Building;

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Video Methods

This interdisciplinary collection provides a set of innovative and inventive approaches to the use of video as a research method. Building;

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Using Digital Video in Initial Teacher Education

A research-based, critical yet practical exploration of the benefits of using digital video in teacher education. Digital video;

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Producing Video For Teaching & Learning

in educational settings with a framework for producing video resources for teaching and learning purposes. This highly useful guide brings together the;

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Modern Machine Learning Techniques and Their Applications in Cartoon Animation Research

The integration of machine learning techniques and cartoon animation research is fast becoming a hot topic. This book helps readers learn;

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Videogames and Education

video games in the context of human experience and in the field of humanities research. The author shows how video games have become a powerful;

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Videogames and Education

video games in the context of human experience and in the field of humanities research. The author shows how video games have become a powerful;

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Organizational Video Ethnography Revisited

This book explores the undeveloped potential of video-ethnography to study the material, embodied and sensory dimensions of workplace;

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