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multimedia platforms. Trends, Experiences, and Perspectives in Immersive Multimedia and Augmented Reality is a critical scholarly resource that;
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multimedia platforms. Trends, Experiences, and Perspectives in Immersive Multimedia and Augmented Reality is a critical scholarly resource that;
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blended or online learning, augmented reality fits right into the new technologies and trends that are being developed and utilized on a;
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blended or online learning, augmented reality fits right into the new technologies and trends that are being developed and utilized on a;
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improving people's well-being, the gamification of augmented reality art and immersive reading experiences, among other topics. Augmented;
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This book provides extensive research into the use of augmented reality in the three interconnected and overlapping fields of the tourism;
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Teachers nationwide are adopting immersive technology - devices and software that provide augmented, virtual and mixed reality experiences;
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from RGBD Videos - RGBD 2017; Natural human-computer Interaction and ecological perception in immersive Virtual and Augmented Reality - NIVAR;
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Immersive technology as an umbrella concept consists of multiple emerging technologies including augmented reality (AR), virtual reality;
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Immersive technology as an umbrella concept consists of multiple emerging technologies including augmented reality (AR), virtual reality;
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of AR in consumers' augmented experiences; and AR for cultural heritage, meaning the developments in multimedia technology to facilitate the;
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to create a mixed reality. Through this augmented vision, a user can digitally interact with and adjust information about their surrounding;
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turning virtual, mixed, and augmented reality experiences into big wins for their stakeholders. You'll also find out about how XR can help;
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Gain an in-depth knowledge in immersive web development to create augmented reality (AR) and virtual reality (VR) applications inside web;
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This book features the latest research in the area of immersive technologies, presented at the 6th International Augmented Reality and;
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what a more immersive and intimate internet - based on social media, augmented reality, virtual worlds, online games, 3D internet and beyond;
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what a more immersive and intimate internet - based on social media, augmented reality, virtual worlds, online games, 3D internet and beyond;
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Reality Conference, held in Munich, Germany in 2019. Bridging the gap between academia and industry, it presents the state of the art in augmented;
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Reality Conference, held in Munich, Germany in 2019. Bridging the gap between academia and industry, it presents the state of the art in augmented;
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through app hacking and app smashing, and discover how pushing the use of augmented reality (AR) and virtual reality (VR) tools beyond their;
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carefully reviewed and selected from numerous submissions. The papers are organized in the following topical sections: augmented reality;
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This book sets out cutting-edge new research and examines future prospects on 360-degree video, virtual reality (VR), and augmented reality;
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Today's Comprehensive and Authoritative Guide to Augmented Reality By overlaying computer-generated information on the real;
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, but ignored cinematography and storytelling! In order to create compelling augmented reality experiences that stand the test of time and cause;
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Gain an in-depth knowledge in immersive web development to create augmented reality (AR) and virtual reality (VR) applications inside web;
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The 2-volume set LNCS 11613 and 11614 constitutes the refereed proceedings of the 6th International Conference on Augmented Reality;
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The 2-volume set LNCS 11613 and 11614 constitutes the refereed proceedings of the 6th International Conference on Augmented Reality;
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