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In this book, Anna Faust examines the effects of gamification as a non-monetary incentive scheme on motivation and performance. A primary;
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implement a similar type of game in their own business. Based on extensive research into the effectiveness of games and real-world examples from;
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recently, organisations have started to wrestle with the idea of how to engage the skills and motivation of the video game generation; as customers;
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and impact on performance of motivation. Some of the topics included in this book are testing motivational processes in commercial weight-loss;
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essential to effective teaching. Motivation in education can have several effects on how students learn and their behaviour towards subject matter;
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This book examines the cutting-edge concept of gamification in tourism. It provides a theoretical foundation for tourism gamification and;
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This book examines the cutting-edge concept of gamification in tourism. It provides a theoretical foundation for tourism gamification and;
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educational content, teachers can engage and motivate learners through adaptive infrastructures and game thinking challenges. Gamification Strategies;
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educational content, teachers can engage and motivate learners through adaptive infrastructures and game thinking challenges. Gamification;
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workplace. Finally Part IV concentrates on the applications and use of gamification through a series of case studies and key elements that are used;
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In the context of rapid ICT development, this book focuses on how gamification affects consumer engagement and can be used to create a;
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L&D professionals may think of games and gamification as silver bullets for engagement and motivation issues that add fun to workplace;
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as their effects in both schools and training environments. The great majority of education and training R&D is focused on the cognitive;
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. Divided into three sections, section I revisits the debate about the effects of extrinsic incentives or constraints on intrinsic motivation and;
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Draws on the author's award-winning Harvard research and work with more than 200 corporations to demonstrate the importance of a positive;
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/>* an examination of the impact of motivation on performance (and, thus, also on cognition) rather than only on motivation itself;
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their own. One striking example of this is to be found in research that focuses on the effects of evaluation on performance. This volume;
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their own. One striking example of this is to be found in research that focuses on the effects of evaluation on performance. This volume;
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submissions. The papers are grouped in topical sections on individual differences, theoretical reflections, prevention and motivation, methods and;
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frameworks and models, based on research to make it easier to develop gamified systems. The concept of gamification achieved increased;
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Formative Assessment, Learning Data Analytics and Gamification: An ICT Education discusses the challenges associated with assessing student;
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consequences of budget participation; the impact of employee rank on attitudes, motivation and performance; expectancy theory as the basis for activity;
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Reverse Takeover. Strategic Motivation and Financial Performance Based on a Case Study of the West African Mining Industry is een boek;
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topics such as the definition and characteristics of gamification, gamification in learning and education, theories, research on gamification;
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students seeking current research on justifying the roles and importance of motivation in making games fun and engaging for game-based learning;
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Aging and Creativity examines the effects of aging on creative functioning, including age-related changes in cognition, personality, and;
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