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The Effects of Gamification on Motivation and Performance

In this book, Anna Faust examines the effects of gamification as a non-monetary incentive scheme on motivation and performance. A primary;

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Gamification for Business

implement a similar type of game in their own business. Based on extensive research into the effectiveness of games and real-world examples from;

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World of Workcraft

recently, organisations have started to wrestle with the idea of how to engage the skills and motivation of the video game generation; as customers;

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Motivation

and impact on performance of motivation. Some of the topics included in this book are testing motivational processes in commercial weight-loss;

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Motivation in Education

essential to effective teaching. Motivation in education can have several effects on how students learn and their behaviour towards subject matter;

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Gamification for Tourism

This book examines the cutting-edge concept of gamification in tourism. It provides a theoretical foundation for tourism gamification and;

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Gamification for Tourism

This book examines the cutting-edge concept of gamification in tourism. It provides a theoretical foundation for tourism gamification and;

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Gamification Strategies for Retention, Motivation, and Engagement in Higher Education

educational content, teachers can engage and motivate learners through adaptive infrastructures and game thinking challenges. Gamification Strategies;

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Gamification Strategies for Retention, Motivation, and Engagement in Higher Education

educational content, teachers can engage and motivate learners through adaptive infrastructures and game thinking challenges. Gamification;

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Gamification in Education and Business

workplace. Finally Part IV concentrates on the applications and use of gamification through a series of case studies and key elements that are used;

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Gamification and Consumer Engagement

In the context of rapid ICT development, this book focuses on how gamification affects consumer engagement and can be used to create a;

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Game Thinking

L&D professionals may think of games and gamification as silver bullets for engagement and motivation issues that add fun to workplace;

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Motivation

as their effects in both schools and training environments. The great majority of education and training R&D is focused on the cognitive;

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Intrinsic and Extrinsic Motivation

. Divided into three sections, section I revisits the debate about the effects of extrinsic incentives or constraints on intrinsic motivation and;

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Before Happiness

Draws on the author's award-winning Harvard research and work with more than 200 corporations to demonstrate the importance of a positive;

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Motivation

/>* an examination of the impact of motivation on performance (and, thus, also on cognition) rather than only on motivation itself;

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Multiple Perspectives on the Effects of Evaluation on Performance

their own. One striking example of this is to be found in research that focuses on the effects of evaluation on performance. This volume;

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Multiple Perspectives on the Effects of Evaluation on Performance

their own. One striking example of this is to be found in research that focuses on the effects of evaluation on performance. This volume;

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Persuasive Technology

submissions. The papers are grouped in topical sections on individual differences, theoretical reflections, prevention and motivation, methods and;

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Gamification Mindset

frameworks and models, based on research to make it easier to develop gamified systems. The concept of gamification achieved increased;

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Formative Assessment, Learning Data Analytics and Gamification

Formative Assessment, Learning Data Analytics and Gamification: An ICT Education discusses the challenges associated with assessing student;

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Advances in Management Accounting

consequences of budget participation; the impact of employee rank on attitudes, motivation and performance; expectancy theory as the basis for activity;

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Reverse Takeover. Strategic motivation and financial performance based on a case study of the West African Mining Industry

Reverse Takeover. Strategic Motivation and Financial Performance Based on a Case Study of the West African Mining Industry is een boek;

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Gamification in Learning and Education

topics such as the definition and characteristics of gamification, gamification in learning and education, theories, research on gamification;

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Design, Motivation, and Frameworks in Game-Based Learning

students seeking current research on justifying the roles and importance of motivation in making games fun and engaging for game-based learning;

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Aging and Creativity

Aging and Creativity examines the effects of aging on creative functioning, including age-related changes in cognition, personality, and;

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