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Gamification Strategies for Retention, Motivation, and Engagement in Higher Education

in support of learning initiatives, gamification can also assist with attendance by increasing engagement. By using gaming technology to map;

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Gamification Strategies for Retention, Motivation, and Engagement in Higher Education

in support of learning initiatives, gamification can also assist with attendance by increasing engagement. By using gaming technology to map;

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The Effects of Gamification on Motivation and Performance

control. To address this gap, the author conducts three studies to investigate the influence of gamification on motivation and performance;

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Gamification in Education and Business

This book is dedicated to applied gamification in the areas of education and business, while also covering pitfalls to avoid and guidelines;

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Design, Motivation, and Frameworks in Game-Based Learning

as educational game design, gamification in education, and game content curation, this book is geared towards academicians, researchers, and;

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Gamification for Tourism

This book examines the cutting-edge concept of gamification in tourism. It provides a theoretical foundation for tourism gamification and;

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Gamification for Tourism

This book examines the cutting-edge concept of gamification in tourism. It provides a theoretical foundation for tourism gamification and;

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Gamification in Learning and Education

This book explores the theoretical foundations of gamification in learning and education. It has become increasingly difficult to engage;

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Interdisciplinary Approaches Toward Enhancing Teacher Education

book particularly investigates the potentiality of educational technology, innovative techniques, and digital storytelling to enhance education;

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Persuasive Technology

submissions. The papers are grouped in topical sections on individual differences, theoretical reflections, prevention and motivation, methods and;

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Progress in Education. Volume 57

Progress in Education. Volume 57 opens with a study wherein the aim is to investigate long-term effects on motor skills and scholastic;

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Gamification with Moodle

Use game elements in Moodle courses to build learner resilience and motivation About This Book * Formulate a Moodle course that acts;

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Data Analytics Approaches in Educational Games and Gamification Systems

in game-based learning environments, namely educational games and gamification systems, to provide smart learning. Specifically, it discusses the;

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Data Analytics Approaches in Educational Games and Gamification Systems

in game-based learning environments, namely educational games and gamification systems, to provide smart learning. Specifically, it discusses the;

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The Gamification of Higher Education

Gamification of Higher Education encourages us to think of it as a process that draws out the best in individuals and prepares them for happy;

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Game Thinking

L&D professionals may think of games and gamification as silver bullets for engagement and motivation issues that add fun to workplace;

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Technology Education in School and Industry

university-level technology, teacher education, and engineering programs. The book is based on a NATO Advanced Research Workshop held within the NATO;

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Next-Generation Applications and Implementations of Gamification Systems

the trends, best practices, methodologies, languages, and tools that are used to implement gamification. It also discusses how to put;

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Next-Generation Applications and Implementations of Gamification Systems

the trends, best practices, methodologies, languages, and tools that are used to implement gamification. It also discusses how to put;

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Gamification

From establishing goals to selecting games, prizes and spiffs, Chris walks you through the tools and techniques developed to enhance;

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Gamification

From establishing goals to selecting games, prizes and spiffs, Chris walks you through the tools and techniques developed to enhance;

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Advanced Technologies and Standards for Interactive Educational Television

activities. The educational technology institutes seek a new paradigm for delivering instruction and simultaneously expanding higher education;

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Advanced Technologies and Standards for Interactive Educational Television

activities. The educational technology institutes seek a new paradigm for delivering instruction and simultaneously expanding higher education;

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Fostering Communication and Learning With Underutilized Technologies in Higher Education

technologies, and technology-led teaching and learning. Moreover, the book provides an understanding and support to higher education practitioners;

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Fostering Communication and Learning With Underutilized Technologies in Higher Education

technologies, and technology-led teaching and learning. Moreover, the book provides an understanding and support to higher education practitioners;

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