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The Art and Business of Acting for Video Games

Written in an approachable and informative style, The Art and Business of Acting for Video Games gives you the skills and tools that will set you;

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Acting For Animators

This revised edition offers the theories and practices Hooks has developed in his workshops, with expanded coverage of acting in video;

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Theatre Games

techniques New York Theatre Review Theatre Games is a massive contribution to the art of theatre...A bulging portfolio of credo, craft, advice and;

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Understanding Video Games

This expanded and revised second edition of Understanding Video Games provides a comprehensive introduction to the growing field of game;

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Little Book of Video Games

play your way through, The Little Book of Video Games offers a way for everyone to learn, share, and enjoy their favorite classic video games;

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Video Games for Health

Substantial resources are being committed to the development of so-called 'serious' video games as interventions for health issues. Health;

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Becoming a Video Game Designer

A revealing guide to a career as a video game designer written by acclaimed journalist Daniel Noah Halpern and based on the real-life;

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Classical Antiquity in Video Games

From gaming consoles to smartphones, video games are everywhere today, including those set in historical times and particularly in the;

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Video Games and Creativity

Video games have become an increasingly ubiquitous part of society due to the proliferation and use of mobile devices. Video Games and;

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Playing as Others

, Chicka shows that video games as art form aid in the overcoming of estrangement. If culture, art, and technology have the power to reveal;

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Understanding Video Games

affect the player? Extensively illustrated, Understanding Video Games is an indispensable and comprehensive resource for those interested in the;

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Video Game Marketing

to promote and sell the results of their efforts. This book is a much-needed guide to: * the essentials of marketing strategy; * video games;

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Video Game Marketing

video game demands entrepreneurial skills and astute business acumen. The creators need to know what their customers want, how to reach those;

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Video Games

social learning is an appropriate explanation for long-term effects of games, and 2) whether games can only teach antisocial lessons. The first;

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The Psychology of Video Games

phenomena? The Psychology of Video Games introduces the curious reader to the relationship between psychology and video games from the perspective;

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The Psychology of Video Games

phenomena? The Psychology of Video Games introduces the curious reader to the relationship between psychology and video games from the;

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Video Games And Our Children

This very timely book covers various aspects of video games and their effects upon the individual, family, and community. Topics;

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Moxyland

corporate employers; Tendeka, a hot-headed activist, is becoming increasingly rabid; and rogueish blogger, Toby, discovers that the video games he;

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Bit by Bit

of American households play video games. The average gamer is now thirty-four years old and spends eight hours each week playing-and there is a 40;

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Video Games, Violence, and the Ethics of Fantasy

violent fantasies, Video Games, Violence, and the Ethics of Fantasy advances debates about the ethical criticism of art, not only by shining light;

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Video Games, Violence, and the Ethics of Fantasy

violent fantasies, Video Games, Violence, and the Ethics of Fantasy advances debates about the ethical criticism of art, not only by shining light;

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Art Of The Video Game

The art of the video game has come a long way in the past 25 years. Once upon a time, the person responsible for a game's aesthetics was a;

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Music Video Games

Music Video Games takes a look (and listen) at the popular genre of music games - video games in which music is at the forefront of player;

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How Games Move Us

, indie, and art games. This is a renaissance moment for video games-in the variety of genres they represent, and the range of emotional;

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Games Girls Play

in which discourses of girls and video games occur, including girl-oriented video games, activist efforts to change the video game industry, and;

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Games Girls Play

in which discourses of girls and video games occur, including girl-oriented video games, activist efforts to change the video game industry, and;

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Video Game Influences on Aggression, Cognition, and Attention

This book addresses the ongoing scientific debates regarding video games and their effects on players. The book features opposing;

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