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Written in an approachable and informative style, The Art and Business of Acting for Video Games gives you the skills and tools that will set you;
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This revised edition offers the theories and practices Hooks has developed in his workshops, with expanded coverage of acting in video;
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techniques New York Theatre Review Theatre Games is a massive contribution to the art of theatre...A bulging portfolio of credo, craft, advice and;
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This expanded and revised second edition of Understanding Video Games provides a comprehensive introduction to the growing field of game;
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play your way through, The Little Book of Video Games offers a way for everyone to learn, share, and enjoy their favorite classic video games;
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Substantial resources are being committed to the development of so-called 'serious' video games as interventions for health issues. Health;
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A revealing guide to a career as a video game designer written by acclaimed journalist Daniel Noah Halpern and based on the real-life;
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From gaming consoles to smartphones, video games are everywhere today, including those set in historical times and particularly in the;
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Video games have become an increasingly ubiquitous part of society due to the proliferation and use of mobile devices. Video Games and;
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, Chicka shows that video games as art form aid in the overcoming of estrangement. If culture, art, and technology have the power to reveal;
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affect the player? Extensively illustrated, Understanding Video Games is an indispensable and comprehensive resource for those interested in the;
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to promote and sell the results of their efforts. This book is a much-needed guide to: * the essentials of marketing strategy; * video games;
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video game demands entrepreneurial skills and astute business acumen. The creators need to know what their customers want, how to reach those;
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social learning is an appropriate explanation for long-term effects of games, and 2) whether games can only teach antisocial lessons. The first;
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phenomena? The Psychology of Video Games introduces the curious reader to the relationship between psychology and video games from the perspective;
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phenomena? The Psychology of Video Games introduces the curious reader to the relationship between psychology and video games from the;
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This very timely book covers various aspects of video games and their effects upon the individual, family, and community. Topics;
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of American households play video games. The average gamer is now thirty-four years old and spends eight hours each week playing-and there is a 40;
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violent fantasies, Video Games, Violence, and the Ethics of Fantasy advances debates about the ethical criticism of art, not only by shining light;
Vergelijkbare producten zoals Video Games, Violence, and the Ethics of Fantasy
violent fantasies, Video Games, Violence, and the Ethics of Fantasy advances debates about the ethical criticism of art, not only by shining light;
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The art of the video game has come a long way in the past 25 years. Once upon a time, the person responsible for a game's aesthetics was a;
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Music Video Games takes a look (and listen) at the popular genre of music games - video games in which music is at the forefront of player;
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, indie, and art games. This is a renaissance moment for video games-in the variety of genres they represent, and the range of emotional;
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in which discourses of girls and video games occur, including girl-oriented video games, activist efforts to change the video game industry, and;
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in which discourses of girls and video games occur, including girl-oriented video games, activist efforts to change the video game industry, and;
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This book addresses the ongoing scientific debates regarding video games and their effects on players. The book features opposing;
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