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Teaching Video Games

detailed case studies of a range of video games, and summarises recent educational research. As with all the guides in this series, this title;

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New Ways in Teaching with Games

For students ranging from young learners to adults, New Ways in Teaching with Games offers more than 90 fresh activities'each with video;

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Games Girls Play

, focus groups, and qualitative content analyses, this book analyzes girls' involvement with video games. It also examines different contexts;

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Games Girls Play

, focus groups, and qualitative content analyses, this book analyzes girls' involvement with video games. It also examines different contexts;

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Rhetoric/Composition/Play through Video Games

investigate video games' theoretical and applied dimensions, offering innovative ways to enhance composition-rhetoric scholarship and teaching through;

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Families at Play

of research to look at how learning and teaching take place when families play video games together. With video games, they argue, the parents are not;

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Working with Video Gamers and Games in Therapy

Working with Video Gamers and Games in Therapy moves beyond stereotypes about video game addiction and violence to consider the role that;

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Videogames and Education

Video games challenge our notions of identity, creativity, and moral value, and provide a powerful new avenue for teaching and learning;

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Videogames and Education

Video games challenge our notions of identity, creativity, and moral value, and provide a powerful new avenue for teaching and learning;

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Music Video Games

in video games. Starting with the precursors to music games - including Simon, the hand-held electronic music game from the 1980s, Michael Austin's;

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Video Games and Creativity

Creativity explores research on the relationship between video games and creativity with regard to play, learning, and game design. It answers such;

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The Psychology of Video Games

with some ethics considerations. With gaming being one of the most popular forms of entertainment today, The Psychology of Video Games shows;

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The Psychology of Video Games

What impact can video games have on us as players? How does psychology influence video game creation? Why do some games become cultural;

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Video Games

their correlation with school and cognitive performance; video games and the effect they may have on seizures; and video gaming and the;

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Understanding Video Games

familiarity with the commercial and organizational aspects of the game industry * Trace the history of video games from Pong to Playstation 3 and;

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Becoming a Video Game Artist

career in video games by teaching how to make your portfolio shine, what expect once hired, and how to make the best decisions to help flourish;

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Gaming the Past

The author is a leading expert on teaching history with games and on historical games studies It offers very practical and;

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Gaming the Past

The author is a leading expert on teaching history with games and on historical games studies It offers very practical and;

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Little Book of Video Games

about the history and evolution of video games, as well as its significance in popular culture, this charming package comes packed with engaging;

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The Ethics of Playing, Researching, and Teaching Games in the Writing Classroom

, primarily from rhetoric and writing studies, connect instances of ethos and ethical practice with writing pedagogy, game studies, video games;

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Joystick Soldiers

Joystick Soldiers is the first anthology to examine the reciprocal relationship between militarism and video games. War has been an;

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Joystick Soldiers

Joystick Soldiers is the first anthology to examine the reciprocal relationship between militarism and video games. War has been an;

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Video Games, Crime and Next-Gen Deviance

addiction, together with the rise in swatting and other activities, the authors explore the notion that video games are inexplicably intertwined;

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How Video Games Impact Players

How Video Games Impact Players provides a balanced and nuanced look at the complex role that video games play in society through an;

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The Video Game Theory Reader 2

The Video Game Theory Reader 2 picks up where the first Video Game Theory Reader (Routledge, 2003) left off, with a group of leading;

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The Video Game Theory Reader 2

The Video Game Theory Reader 2 picks up where the first Video Game Theory Reader (Routledge, 2003) left off, with a group of leading;

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