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This book constitutes the refereed post-conference proceedings of the 16th International Conference on Advances in Computer Games, ACG 2019;
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carefully reviewed and selected from various submissions. The papers are organized in topical sections on games for health, games for education and;
Vergelijkbare producten zoals Serious Games Development and Applications
Donald E. Knuth's influence in computer science ranges from the invention of methods for translating and defining programming languages to;
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This book constitutes the refereed proceedings of the 5th International Conference on Games and Learning Alliance, GALA 2016, held;
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This book constitutes the refereed proceedings of the 5th International Conference on Serious Games Development and Applications, SGDA 2014;
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Conference on Serious Games, GameDays. The total of 12 full papers and 5 short papers was carefully reviewed and selected from 31 submissions. The;
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, SGDA, and the Conference on Serious Games, GameDays. The total of 36 full papers and 5 short papers was carefully reviewed and selected;
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This book constitutes the refereed proceedings of the 4th International Conference on Games and Learning Alliance, GALA 2015, held in Rome;
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This book constitutes the refereed proceedings of the 7th International Conference on Games and Learning Alliance, GALA 2018, held;
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Essays on Cooperative Games collates selected contributions on Cooperative Games. The papers cover both theoretical aspects (Coalition;
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Essays on Cooperative Games collates selected contributions on Cooperative Games. The papers cover both theoretical aspects (Coalition;
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This book constitutes the refereed proceedings of the 3rd International Conference on Serious Games Development and Applications, SGDA 2012;
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This book constitutes the refereed proceedings of the 6th Joint International Conference on Serious Games, JCSG 2020, held in Stoke-on;
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This book constitutes the refereed proceedings of the 9th International Conference on Games and Learning Alliance, GALA 2020, held in Laval;
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and matchings, scheduling and games on graphs, and social choice and cooperative games. * The conference was held virtually due to the;
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; simulation games for current challenges; simulation games and gamification; and board perspective on simulation gaming.;
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, in November 2017. This conference bundles the activities of the 8th International Conference on Serious Games Development and Applications, SGDA 2017;
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is reflected by the papers. They focus on computer games; serious games for learning; interactive games; design and evaluation methods for;
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This book constitutes the thoroughly refereed post-conference proceedings of the 9th International Conference on Computers and Games, CG;
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This book constitutes the refereed proceedings of the Third International Conference on Games and Learning Alliance, GALA 2014, held;
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reviewed and selected from 55 submissions. The papers are organized in topical sections named: Algorithmic Mechanism Design; Auctions and Markets;
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, Italy, in October 2011. The 26 revised full papers presented together with 2 invited lectures were carefully reviewed and selected from 65;
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Entertainment, INTETAIN 2016, held in Utrecht, The Netherlands, in June 2016. The 19 full papers, 5 short and 6 workshop papers were selected from 49;
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This two-volume set LNCS 12789 and 12790 constitutes the refereed proceedings of the Third International Conference on HCI in Games, HCI;
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This book constitutes selected and revised papers from the Second International Conference on Digital Health and Medical Analytics, DHA;
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on story, active games, player experience, camera and 3D, educational entertainment, game development, self and identity, social and mobile;
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Games, ACG 2015, held in Leiden, The Netherlands, in July 2015. The 22 revised full papers presented were carefully reviewed and selected from;
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