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Advances in Computer Games

This book constitutes the refereed post-conference proceedings of the 16th International Conference on Advances in Computer Games, ACG 2019;

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Serious Games Development and Applications

carefully reviewed and selected from various submissions. The papers are organized in topical sections on games for health, games for education and;

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Selected Papers on Fun and Games

Donald E. Knuth's influence in computer science ranges from the invention of methods for translating and defining programming languages to;

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Games and Learning Alliance

This book constitutes the refereed proceedings of the 5th International Conference on Games and Learning Alliance, GALA 2016, held;

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Serious Games Development and Applications

This book constitutes the refereed proceedings of the 5th International Conference on Serious Games Development and Applications, SGDA 2014;

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Serious Games

Conference on Serious Games, GameDays. The total of 12 full papers and 5 short papers was carefully reviewed and selected from 31 submissions. The;

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Serious Games

, SGDA, and the Conference on Serious Games, GameDays. The total of 36 full papers and 5 short papers was carefully reviewed and selected;

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Games and Learning Alliance

This book constitutes the refereed proceedings of the 4th International Conference on Games and Learning Alliance, GALA 2015, held in Rome;

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Games and Learning Alliance

This book constitutes the refereed proceedings of the 7th International Conference on Games and Learning Alliance, GALA 2018, held;

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Essay in Cooperative Games

Essays on Cooperative Games collates selected contributions on Cooperative Games. The papers cover both theoretical aspects (Coalition;

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Essay in Cooperative Games

Essays on Cooperative Games collates selected contributions on Cooperative Games. The papers cover both theoretical aspects (Coalition;

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Serious Games Development and Applications

This book constitutes the refereed proceedings of the 3rd International Conference on Serious Games Development and Applications, SGDA 2012;

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Serious Games

This book constitutes the refereed proceedings of the 6th Joint International Conference on Serious Games, JCSG 2020, held in Stoke-on;

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Games and Learning Alliance

This book constitutes the refereed proceedings of the 9th International Conference on Games and Learning Alliance, GALA 2020, held in Laval;

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Algorithmic Game Theory

and matchings, scheduling and games on graphs, and social choice and cooperative games. * The conference was held virtually due to the;

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Simulation Gaming Through Times and Disciplines

; simulation games for current challenges; simulation games and gamification; and board perspective on simulation gaming.;

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Serious Games

, in November 2017. This conference bundles the activities of the 8th International Conference on Serious Games Development and Applications, SGDA 2017;

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Entertainment Computing ICEC 2015

is reflected by the papers. They focus on computer games; serious games for learning; interactive games; design and evaluation methods for;

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Computers and Games

This book constitutes the thoroughly refereed post-conference proceedings of the 9th International Conference on Computers and Games, CG;

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Games and Learning Alliance

This book constitutes the refereed proceedings of the Third International Conference on Games and Learning Alliance, GALA 2014, held;

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Algorithmic Game Theory

reviewed and selected from 55 submissions. The papers are organized in topical sections named: Algorithmic Mechanism Design; Auctions and Markets;

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Algorithmic Game Theory

, Italy, in October 2011. The 26 revised full papers presented together with 2 invited lectures were carefully reviewed and selected from 65;

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Intelligent Technologies for Interactive Entertainment

Entertainment, INTETAIN 2016, held in Utrecht, The Netherlands, in June 2016. The 19 full papers, 5 short and 6 workshop papers were selected from 49;

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HCI in Games: Experience Design and Game Mechanics

This two-volume set LNCS 12789 and 12790 constitutes the refereed proceedings of the Third International Conference on HCI in Games, HCI;

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Digital Health and Medical Analytics

This book constitutes selected and revised papers from the Second International Conference on Digital Health and Medical Analytics, DHA;

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Entertainment Computing - ICEC 2011

on story, active games, player experience, camera and 3D, educational entertainment, game development, self and identity, social and mobile;

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Advances in Computer Games

Games, ACG 2015, held in Leiden, The Netherlands, in July 2015. The 22 revised full papers presented were carefully reviewed and selected from;

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