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Point-Based Graphics

of contributions from leaders in the development and application of this technology, Point-Based Graphics examines it from all angles, beginning with the;

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Program Arcade Games

use game controllers; add sound and bit-mapped graphics; and build grid-based games. After reading and using this book, you'll be able;

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Lowfat

when vector based graphics were used by designers for the tracing of photographs, a process that gave images a fresh new look. A few years;

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Interactive Computer Graphics

in everyday life from the computer screen to the movie screen. Interactive Computer Graphics: A Top-Down Approach with Shader-Based OpenGL(R), 6e;

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Intelligent Computer Graphics

particularly exciting and concern areas like virtual reality, artificial life, data visualization, games, global illumination, point cloud modelling;

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Geo / Graphics

be a focal point for artists, designers, typographers and architects for centuries. With attention to each designers originality and unique;

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Computer Graphics Using Java 2D And 3D

For junior/senior/graduate level courses in Computer Graphics. This Java based graphics text introduces advanced graphic features to a;

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Real-time Volume Graphics

Based on course notes of SIGGRAPH course teaching techniques for real-time rendering of volumetric data and effects; covers both;

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Real-Time Volume Graphics

Based on course notes of SIGGRAPH course teaching techniques for real-time rendering of volumetric data and effects; covers both;

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Video-Based Rendering

central focus of computer graphics research. Video-based rendering is an approach that aims to overcome the current bottleneck in the time;

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Computer Graphics With Opengl

, radiosity, physically based modeling, particle systems, and visualization techniques. For professionals in any area of computer graphics: CAD;

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Robust Methods for Dense Monocular Non-Rigid 3D Reconstruction and Alignment of Point Clouds

Vladislav Golyanik proposes several new methods for dense non-rigid structure from motion (NRSfM) as well as alignment of point clouds. The;

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OpenGL 4 Shading Language Cookbook -

OpenGL Shading Language 4 Cookbook is a hands-on guide that gets straight to the point - actually creating graphics, instead of just;

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Real Time Graphics Rendering Engine

technologies based on the authors' experience developing this high-performance, real-time system. The relevant knowledge about real-time graphics;

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Interactive Web-Based Data Visualization with R, plotly, and shiny

The richly illustrated Interactive Web-Based Data Visualization with R, plotly, and shiny focuses on the process of programming interactive;

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Interactive Web-Based Data Visualization with R, plotly, and shiny

The richly illustrated Interactive Web-Based Data Visualization with R, plotly, and shiny focuses on the process of programming interactive;

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Graphic Recognition. Current Trends and Challenges

submissions. They contain both classical and emerging topics of Graphics Recognition, namely symbol spotting; recognition in context; perceptual based;

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Foundations of 3D Computer Graphics

mathematical issues. The topics are organized around a modern shader-based version of OpenGL, a widely used computer graphics application programming;

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OpenGL 4.0 Shading Language Cookbook

This hands-on guide cuts short the preamble and gets straight to the point - actually creating graphics, instead of just theoretical;

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SOLIDWORKS 2017 and Engineering Graphics

, with in-depth discussions of parametric feature-based CAD techniques. Its sixteen chapters have detailed step-by-step tutorial style lessons;

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Geometric Data Structures for Computer Graphics

present algorithms based on the data structure. A number of recent representative and useful algorithms from computer graphics are described;

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Interactive Computer Graphics

integrates OpenGL and emphasizes application-based programming. Using C and C++, the top-down, programming-oriented approach allows for coverage;

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Geometric Data Structures for Computer Graphics

present algorithms based on the data structure. A number of recent representative and useful algorithms from computer graphics are described;

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Interactive Computer Graphics with WebGL, Global Edition

graphics text for undergraduates that fully integrates WebGL and emphasises application-based programming. The top-down, programming-oriented;

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Opengl Development Cookbook

This hands-on Cookbook cuts through the preamble and gets straight to the point. OpenGL Development Cookbook is perfect for intermediate C;

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Material Appearance Modeling: A Data-Coherent Approach

to analytically model and simulate, and image-based modeling of real material samples is often impractical due to the high-dimensional space;

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Regression Graphics

to elucidate the theory. Other important features of this book include: Extensive coverage of a relatively new regression context based on;

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