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actions through game thinking. In this issue of TD at Work, Zsolt Olah delves into the definition of games and gamification. He also: details;
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of For the Win: The Power of Gamification and Game Thinking in Business, Education, Government, and Social Impact, authors Kevin Werbach and;
Vergelijkbare producten zoals For the Win, Revised and Updated Edition: The Power of Gamification and Game Thinking in Business, Education, Government, and Social Impact
This compendium introduces game theory and gamification to a number of different domains and describes their professional application;
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Despite the traditional opposition between play and work, games and their structure are increasingly used in workplaces. This phenomenon;
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, viral, and satisfying experience to their customers. This book provides the design strategy and tactics you need to integrate gamification into;
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in game-based learning environments, namely educational games and gamification systems, to provide smart learning. Specifically, it discusses the;
Vergelijkbare producten zoals Data Analytics Approaches in Educational Games and Gamification Systems
in game-based learning environments, namely educational games and gamification systems, to provide smart learning. Specifically, it discusses the;
Vergelijkbare producten zoals Data Analytics Approaches in Educational Games and Gamification Systems
companies who have experienced the benefits of serious games and design thinking, Gamification for Business is essential reading for all business;
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of gamification that works for you.;
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Using game thinking and game mechanics in non-game settings to promote engagement and learning is a new trend in both business and;
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This book explores how gamification techniques are used to leverage users' natural desires for achievement, competition, collaboration;
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and as employees. The practical application of gamification is part of the disruptive innovation that offers businesses radical new ways;
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explains how to match different game strategies to types of learning content for the right learning outcome and discusses how gamification;
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The applications of gamification and the contexts in which game elements can be successfully incorporated have grown significantly over the;
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This book examines the cutting-edge concept of gamification in tourism. It provides a theoretical foundation for tourism gamification and;
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This book examines the cutting-edge concept of gamification in tourism. It provides a theoretical foundation for tourism gamification and;
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At the turn of the century the term gamification was introduced as a concept to understand the process of using game mechanics in non;
Vergelijkbare producten zoals The Business of Gamification
At the turn of the century the term gamification was introduced as a concept to understand the process of using game mechanics in non;
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This book explores the theoretical foundations of gamification in learning and education. It has become increasingly difficult to engage;
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gamification in the library setting. It illustrates how game play can be developed through applying learning theory to practice, exemplified by case;
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gamification in the library setting. It illustrates how game play can be developed through applying learning theory to practice, exemplified by case;
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cover a broad spectrum of topics: Serious Game Design; Serious Game Analytics; Virtual and Mixed Reality Applications; Gamification Theory;
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educational content, teachers can engage and motivate learners through adaptive infrastructures and game thinking challenges. Gamification Strategies;
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educational content, teachers can engage and motivate learners through adaptive infrastructures and game thinking challenges. Gamification;
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