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Owning Game-Changing Subcategories: Uncommon Growth in the Digital Age

Owning Game-Changing Subcategories is about creating organizational growth in the digital age by creating and owning game-changing;

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Virtually Human

The world is changing fast, and digital technology fastest of all. The growth of social media and increasingly innovative digital;

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Digital Transformation

/>Digital Transformation is the guidebook every business and government leader needs to survive and thrive in the new digital age.;

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Family Communication in the Age of Digital and Social Media

thinking featured in the book reflects the intense growth of interest in families in the digital age. Chapters explore communication among couples;

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Family Communication in the Age of Digital and Social Media

Family Communication in the Age of Digital and Social Media is an innovative collection of contemporary data-driven research and theorizing;

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Understanding Games and Game Cultures

Digital games are one of the most significant media interfaces of contemporary life. Games today interweave with the social, economic;

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Global Games

, Global Games provides a political, economic and sociological analysis of the growth and restructuring of the digital games industry over the past;

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Global Games

, Global Games provides a political, economic and sociological analysis of the growth and restructuring of the digital games industry over the past;

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History of Digital Games

The growth of videogame design programs in higher education and explosion of amateur game development has created a need for a deeper;

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Management in the Age of Digital Business Complexity

Management in the Age of Digital Business Complexity focuses on how the digital age is changing management and vastly speeding up;

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The Digital Transformation Playbook

Rethink your business for the digital age. Every business begun before the Internet now faces the same challenge: How to transform to;

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Changing The Food Game

produce more food in the next 40 years than in the whole of the last 6,000. Changing the Food Game shows how our unsustainable food production;

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Changing the Food Game

produce more food in the next 40 years than in the whole of the last 6,000. Changing the Food Game shows how our unsustainable food production;

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A Game of Uncommon Skill

experience elucidates the "uncommon skills" required to survive, and prosper, in the little-taught and rarely understood profession of university;

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Think Like Amazon

Amazon to succeed in the digital age. What would Jeff do? Since leaving Amazon to advise start-ups and corporations, John Rossman has been;

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Goliath's Revenge

winners from losers in the age of digital disruption Prioritize your innovation investments to rebuild your competitive moat Employ smart;

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Architecture in the Digital Age

is relevant today and what will be relevant tomorrow for emerging architectural practices of the digital age.;

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Para-Interactivity and the Appeal of Television in the Digital Age

Para-Interactivity and the Appeal of Television in the Digital Age focuses on broadcast television's attempts to transition from a mass;

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Rethinking Learning for a Digital Age

Pedagogy for a Digital Age (2007), this book focuses on how learners' experiences of learning are changing and raises important challenges to the;

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Rethinking Learning for a Digital Age

Pedagogy for a Digital Age (2007), this book focuses on how learners' experiences of learning are changing and raises important challenges to the;

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Marketing in the Digital Age

. Marketing in the Digital Age takes the view that the path to the future must integrate both marketing and digital knowhow and exemplifies how;

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Games and Ethics

The number of digital gamers is increasing worldwide, but public debates about digital games commonly focus on questionable game content or;

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User Experience Design

Igniting business growth through UX In an increasingly digital world, users are rewarding products and services that provide them with;

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DIGITAL GAMES

digital game, are now interchangeable. Digital Games: Computers at Play explains the history of digital games, explores how the games have;

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Rereading Marx in the Age of Digital Capitalism

, Marxian-inspired knowledge as a foundation for changing the world and the way we communicate from digital capitalism towards communicative;

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Changing The Rules Of The Game

The computer games industry is one of the most vibrant industries today whose potential for growth seems inexhaustible. This book adopts a;

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Pastoral and Spiritual Care in a Digital Age

constitute human personhood in an age of technological enhancement. Preserving our humanity in a digital age will require intentional focus on;

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