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Learning and Collaboration Technologies: New Challenges and Learning Experiences

Developing Learning Technologies; Learning, Teaching and Collaboration Experiences; On-line vs. in Class Learning in Pandemic Times.;

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Learning and Collaboration Technologies: Designing and Developing Novel Learning Experiences

following topical sections: design of learning technologies; novel approaches in eLearning; student modeling and learning behavior; supporting;

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Designs for Learning Environments of the Future

, international teams of researchers present emerging developments and findings in learning sciences and technologies at the infrastructure, curricular;

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The Power of Role-Based E-Learning: Designing and Moderating Online Role Play

-Learning offers helpful, accessible advice on the practice and research needed to design online role play. Drawing on the experiences of world;

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Designing Courses with Digital Technologies

technologies, video-supported learning and beyond. Chapter authors contextualize their approaches beyond simple how-tos, exploring both the research;

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Best Practices in Engaging Online Learners Through Active and Experiential Learning Strategies

blended learning courses and programs, who seek to provide supportive, engaging, and interactive learner experiences. This book explores the;

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Best Practices in Engaging Online Learners Through Active and Experiential Learning Strategies

blended learning courses and programs, who seek to provide supportive, engaging, and interactive learner experiences. This book explores the;

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Learning and Collaboration Technologies

This book constitutes the refereed proceedings of the Third International Conference on Learning and Collaboration Technologies, LCT 2016;

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The Power of Role-based e-Learning

-Learning offers helpful, accessible advice on the practice and research needed to design online role play. Drawing on the experiences of world;

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Learning in a Digital World

This book aims at guiding the educators from a variety of available technologies to support learning and teaching by discussing the;

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Learning in a Digital World

This book aims at guiding the educators from a variety of available technologies to support learning and teaching by discussing the;

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Learning and Collaboration Technologies

The LNCS volume 9192 constitutes the refereed proceedings of the Second International Conference on Learning and Collaboration Technologies;

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Learning and Collaboration Techniques. Novel Learning Ecosystems

The two-volume set LNCS 10295 and 10296 constitute the refereed proceedings of the 4th International Conference on Learning and;

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Increasing Student Engagement and Retention Using Classroom Technologies

globalization and diversity. These enabling technologies are reshaping and reframing the practice of teaching and learning in higher education. Through;

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Digital Learning and Collaborative Practices: Lessons from Inclusive and Empowering Participation with Emerging Technologies

* Outlines a holistic, evidence-based mindset shift for designing and implementing technology-rich learning experiences that are attentive;

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Key Competencies in the Knowledge Society

, e-management in education, informatics and programming knowledge technologies, lifelong learning, policy development, teacher(s) in a;

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Technology-Supported Teaching and Research Methods for Educators

, reinvent approaches to learning and collaboration, shrink long-standing equity and accessibility gaps, and adapt learning experiences to meet the;

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Learning and Collaboration Technologies: Games and Virtual Environments for Learning

This two-volume set LNCS 12784 and 12785 constitutes the refereed proceedings of the 8th International Conference on Learning and;

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Online Learning for STEM Subjects

address the following themes: technologies for distance learning and collaboration pedagogies for online;

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Online Learning for STEM Subjects

following themes: technologies for distance learning and collaboration pedagogies for online learning remote;

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Resonant Games

Principles for designing educational games that integrate content and play and create learning experiences connecting to many areas;

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Meaningful Learning With Technology Pnie

technologies that many teachers currently use; discussion of widely available web-based tools for learning and collaboration; and the addition;

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Learning Interventions for Consultants

learning technologies-including games and artificial intelligence-with in-person workshops are also reviewed. Case examples bring these learning;

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Blended Online Learning and Instructional Design for TPACK

The explosion of digital technologies in the 21st century provided access to multiple robust inquiry, communication, and collaboration;

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Advances in Social Networking-based Learning

individualization and adaptivity in e-learning environments. Moreover, it examines error diagnosis, misconceptions, tailored testing and collaboration;

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Advances in Social Networking-based Learning

individualization and adaptivity in e-learning environments. Moreover, it examines error diagnosis, misconceptions, tailored testing and collaboration;

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Managing and Designing Online Courses in Ubiquitous Learning Environments

of online networked technologies, educators from the fields of distance education and open and distance learning benefit from ubiquitous learning;

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