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Developing Learning Technologies; Learning, Teaching and Collaboration Experiences; On-line vs. in Class Learning in Pandemic Times.;
Vergelijkbare producten zoals Learning and Collaboration Technologies: New Challenges and Learning Experiences
following topical sections: design of learning technologies; novel approaches in eLearning; student modeling and learning behavior; supporting;
Vergelijkbare producten zoals Learning and Collaboration Technologies: Designing and Developing Novel Learning Experiences
, international teams of researchers present emerging developments and findings in learning sciences and technologies at the infrastructure, curricular;
Vergelijkbare producten zoals Designs for Learning Environments of the Future
-Learning offers helpful, accessible advice on the practice and research needed to design online role play. Drawing on the experiences of world;
Vergelijkbare producten zoals The Power of Role-Based E-Learning: Designing and Moderating Online Role Play
technologies, video-supported learning and beyond. Chapter authors contextualize their approaches beyond simple how-tos, exploring both the research;
Vergelijkbare producten zoals Designing Courses with Digital Technologies
blended learning courses and programs, who seek to provide supportive, engaging, and interactive learner experiences. This book explores the;
Vergelijkbare producten zoals Best Practices in Engaging Online Learners Through Active and Experiential Learning Strategies
blended learning courses and programs, who seek to provide supportive, engaging, and interactive learner experiences. This book explores the;
Vergelijkbare producten zoals Best Practices in Engaging Online Learners Through Active and Experiential Learning Strategies
This book constitutes the refereed proceedings of the Third International Conference on Learning and Collaboration Technologies, LCT 2016;
Vergelijkbare producten zoals Learning and Collaboration Technologies
-Learning offers helpful, accessible advice on the practice and research needed to design online role play. Drawing on the experiences of world;
Vergelijkbare producten zoals The Power of Role-based e-Learning
This book aims at guiding the educators from a variety of available technologies to support learning and teaching by discussing the;
Vergelijkbare producten zoals Learning in a Digital World
This book aims at guiding the educators from a variety of available technologies to support learning and teaching by discussing the;
Vergelijkbare producten zoals Learning in a Digital World
The LNCS volume 9192 constitutes the refereed proceedings of the Second International Conference on Learning and Collaboration Technologies;
Vergelijkbare producten zoals Learning and Collaboration Technologies
The two-volume set LNCS 10295 and 10296 constitute the refereed proceedings of the 4th International Conference on Learning and;
Vergelijkbare producten zoals Learning and Collaboration Techniques. Novel Learning Ecosystems
globalization and diversity. These enabling technologies are reshaping and reframing the practice of teaching and learning in higher education. Through;
Vergelijkbare producten zoals Increasing Student Engagement and Retention Using Classroom Technologies
* Outlines a holistic, evidence-based mindset shift for designing and implementing technology-rich learning experiences that are attentive;
Vergelijkbare producten zoals Digital Learning and Collaborative Practices: Lessons from Inclusive and Empowering Participation with Emerging Technologies
, e-management in education, informatics and programming knowledge technologies, lifelong learning, policy development, teacher(s) in a;
Vergelijkbare producten zoals Key Competencies in the Knowledge Society
, reinvent approaches to learning and collaboration, shrink long-standing equity and accessibility gaps, and adapt learning experiences to meet the;
Vergelijkbare producten zoals Technology-Supported Teaching and Research Methods for Educators
This two-volume set LNCS 12784 and 12785 constitutes the refereed proceedings of the 8th International Conference on Learning and;
Vergelijkbare producten zoals Learning and Collaboration Technologies: Games and Virtual Environments for Learning
address the following themes: technologies for distance learning and collaboration pedagogies for online;
Vergelijkbare producten zoals Online Learning for STEM Subjects
following themes: technologies for distance learning and collaboration pedagogies for online learning remote;
Vergelijkbare producten zoals Online Learning for STEM Subjects
Principles for designing educational games that integrate content and play and create learning experiences connecting to many areas;
Vergelijkbare producten zoals Resonant Games
technologies that many teachers currently use; discussion of widely available web-based tools for learning and collaboration; and the addition;
Vergelijkbare producten zoals Meaningful Learning With Technology Pnie
learning technologies-including games and artificial intelligence-with in-person workshops are also reviewed. Case examples bring these learning;
Vergelijkbare producten zoals Learning Interventions for Consultants
The explosion of digital technologies in the 21st century provided access to multiple robust inquiry, communication, and collaboration;
Vergelijkbare producten zoals Blended Online Learning and Instructional Design for TPACK
individualization and adaptivity in e-learning environments. Moreover, it examines error diagnosis, misconceptions, tailored testing and collaboration;
Vergelijkbare producten zoals Advances in Social Networking-based Learning
individualization and adaptivity in e-learning environments. Moreover, it examines error diagnosis, misconceptions, tailored testing and collaboration;
Vergelijkbare producten zoals Advances in Social Networking-based Learning
of online networked technologies, educators from the fields of distance education and open and distance learning benefit from ubiquitous learning;
Vergelijkbare producten zoals Managing and Designing Online Courses in Ubiquitous Learning Environments
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