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Using Virtual Worlds in Educational Settings: Making Learning Real

to be integrated successfully in higher education and school settings. Examining research and stories from more than 1,000 students and;

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Using Virtual Worlds in Educational Settings: Making Learning Real

to be integrated successfully in higher education and school settings. Examining research and stories from more than 1,000 students;

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Virtual Environments

representation of a multilevel building; user experience in a virtual art gallery; virtual environments in education; social networks and virtual;

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Emerging Ethical Issues of Life in Virtual Worlds

Virtual Worlds are being increasingly used in business and education. With each day more people are venturing into computer generated;

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Emerging Ethical Issues of Life in Virtual Worlds

Virtual Worlds are being increasingly used in business and education. With each day more people are venturing into computer generated;

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Higher Education In Virtual Worlds

practice Higher Education in Second Life provides practical advice specifically for educators in higher education. This book focuses on the use;

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Researching Learning in Virtual Worlds

education in virtual worlds. The book covers a range of research undertaken in virtual worlds. It opens with an accessible introduction both to;

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Current and Prospective Applications of Virtual Reality in Higher Education

Applications of Virtual Reality in Higher Education is a cutting-edge academic research book that provides comprehensive research on the integration;

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Understanding Learning in Virtual Worlds

and number of educational initiatives taking place in virtual worlds, but also in the depth of analysis of the nature of that education;

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Student-Centered Virtual Learning Environments in Higher Education

in their respective instructional settings. Student-Centered Virtual Learning Environments in Higher Education is a collection of innovative;

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Design for Learning in Virtual Worlds

Design for Learning in Virtual Worlds, the first book focused specifically on how to design virtual worlds for educational purposes;

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Design for Learning in Virtual Worlds

Design for Learning in Virtual Worlds, the first book focused specifically on how to design virtual worlds for educational purposes;

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Virtual Reality in Higher Education

Virtual Reality in Higher Education: Instruction for the Digital Age brings to the foreground how Virtual Reality, using headsets;

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Virtual and Mobile Learning Activities in Higher Education

smart education in order to enhance student-centered learning. Virtual and Mobile Learning Activities in Higher Education is a pivotal;

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Information Dynamics in Virtual Worlds

Presents a broad examination of the nature of virtual worlds and the potential they provide in managing and expressing information;

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The Virtual University?

transformations going on in higher education. Expansion, technology, and changing financial and performance structures have altered universities;

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The Virtual Campus

Higher education has always been seen as the curator, creator, and critic of the basic knowledge of our world. This basic knowledge;

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Virtual Worlds As Philosophical Tools

Who are we in simulated worlds? Will experiencing worlds that are not 'actual' change our ways of structuring thought? Can virtual worlds;

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Learning in Virtual Worlds

Virtual learning has emerged as a progressive model for education worldwide. It is prevalent in both asynchronous and synchronous learning;

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Understanding Virtual Universities

in Higher Education and training for industry Unlike competing books that focus on specific aspects of the subject, Understanding Virtual;

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Understanding Virtual Universities

in Higher Education and training for industry Unlike competing books that focus on specific aspects of the subject, Understanding Virtual;

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Philanthropic Foundations in Higher Education

Janina Mangold uncovers the contributions of philanthropic foundations in higher education in Germany and the USA. Considering the three;

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Living Virtually

Virtual worlds are most often three dimensional locales, where people create virtual personae (called avatars) who come to play, socialize;

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Living Virtually

Virtual worlds are most often three dimensional locales, where people create virtual personae (called avatars) who come to play, socialize;

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Political Economy Of Higher Education Fi

This book analyzes the political economy of higher education finance across a range of OECD countries, exploring why some students pay;

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Increasing Student Engagement and Retention Using Immersive Interfaces

leadership skills through virtual simulation, using online video simulation for educational leadership, using augmented reality in education, using;

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