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Geometric Transformations for 3D Modelling

abstract foundation material in the first three chapters, Geometric Transformations in 3D Modeling reduces the clutter of theoretical derivation;

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Geometric Modelling

analysis of complex geometric models - surface reconstruction - variational design - computational geometry of curves and surfaces - 3D meshing;

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3D Computer Graphics

complete resource for anyone interested in 3D modelling. It provides detailed coverage of both realistic and non-realistic images. This;

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Photogrammetric Computer Vision

II provides tools for 2D and 3D geometric reasoning using projective geometry. This includes oriented projective geometry and tools for;

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Foundations of 3D Computer Graphics

basic algorithmic technology needed to produce 3D computer graphics, and covers such topics as understanding and manipulating 3D geometric;

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Introduction to Visual Computing

mathematical methods for creating, capturing, analyzing and manipulating visual data (e.g. 2D images, 3D models). Fundamentals covered in the book;

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Introduction to Visual Computing

mathematical methods for creating, capturing, analyzing and manipulating visual data (e.g. 2D images, 3D models). Fundamentals covered in the book;

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Design and Implementation of 3D Graphics Systems

Design and Implementation of 3D Graphics Systems covers the computational aspects of geometric modeling and rendering 3D scenes. Special;

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Design and Implementation of 3D Graphics Systems

Design and Implementation of 3D Graphics Systems covers the computational aspects of geometric modeling and rendering 3D scenes. Special;

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Geometric Algebra for Computer Science (Revised Edition)

Geometric Algebra for Computer Science (Revised Edition) presents a compelling alternative to the limitations of linear algebra.

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Understanding Geometric Algebra

Understanding Geometric Algebra: Hamilton, Grassmann, and Clifford for Computer Vision and Graphics introduces geometric algebra with an;

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Understanding Geometric Algebra

Understanding Geometric Algebra: Hamilton, Grassmann, and Clifford for Computer Vision and Graphics introduces geometric algebra with an;

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Introduction to Geometric Algebra Computing

in Clifford's geometric algebra literature...I can only congratulate the author for the daring simplicity of his novel educational approach taken;

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Introduction to Geometric Algebra Computing

in Clifford's geometric algebra literature...I can only congratulate the author for the daring simplicity of his novel educational approach taken;

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Computer Graphics and Geometric Modeling

objects; geometric transformations and projections; translations, rotations, moving in 3d, perspective projections; curves and surfaces;

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Digital Media

examples and unsolved problems for practice. Pseudo codes are included where appropriate but these coding examples do not rely on specific;

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New 3D Scanning Techniques for Complex Scenes

This book presents new 3D scanning methods for complex scenes, such as surfaces with fine-scale geometric details, translucent objects, low;

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Spectral Geometry of Shapes

>Presents the latest advances in spectral geometric processing for 3D shape analysis applications, such as shape classification, shape;

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3D Math Primer for Graphics and Game Development

This book covers fundamental 3D fundamental maths concepts that are especially useful for computer game developers and programmers. The;

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Symbolic Dynamics and Geometry

authors describe how to create procedural 3D geometric models, link them together to form multibody physical systems, and simulate and display;

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Vectors and Matrices for Geometric and 3D Modeling

presents lessons on vectors and matrices in geometric and 3D modeling-the mathematics at the foundation of computer graphics applications. The;

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B Cklund and Darboux Transformations

Bianchi, Darboux, Backlund, and Eisenhart on transformations of privileged classes of surfaces which leave key geometric properties unchanged;

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3D Printing Designs

objects Who This Book Is For You should have basic knowledge of Blender and 3D printing and be interested in printing your first object;

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Summable Spaces and Their Duals, Matrix Transformations and Geometric Properties

The aim of Summable Spaces and Their Duals, Matrix Transformations and Geometric Properties is to discuss primarily about different kinds;

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Applied Close-Range Photogrammetry in Construction

) measure the geometric dimensions of building products, and 3) augment site photos with 3D graphics of underground facilities for better quality;

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Geometry Processing for Design and Manufacturing

fundamental to geometric modelling are highlighted.;

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Fundamentals of Geometry Construction

counterparts is emphasized. Geometric objects in 3D, namely, points, planes, lines and surfaces are the subject of chapter 3; of the latter, only;

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Einde inhoud

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