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Vectors and Matrices for Geometric and 3D Modeling

presents lessons on vectors and matrices in geometric and 3D modeling-the mathematics at the foundation of computer graphics applications. The;

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Linear Algebra for Pattern Processing

accompanied with geometric interpretation. For example, we can think of one data set being orthogonal to another and define a distance between;

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Design and Implementation of 3D Graphics Systems

Design and Implementation of 3D Graphics Systems covers the computational aspects of geometric modeling and rendering 3D scenes. Special;

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Design and Implementation of 3D Graphics Systems

Design and Implementation of 3D Graphics Systems covers the computational aspects of geometric modeling and rendering 3D scenes. Special;

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Riemannian Computing in Computer Vision

This book presents a comprehensive treatise on Riemannian geometric computations and related statistical inferences in several computer;

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Riemannian Computing in Computer Vision

This book presents a comprehensive treatise on Riemannian geometric computations and related statistical inferences in several computer;

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Geometric Modeling

and graduate students, teachers, and professionals studying, teaching or practicing geometric modeling, 3D modeling, computational geometry;

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Mathematics for Computer Graphics Applications

few years. This edition brings to the fore the basic mathematical tools of computer graphics, including vectors, matrices, and transformations;

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Fundamentals of Geometry Construction

counterparts is emphasized. Geometric objects in 3D, namely, points, planes, lines and surfaces are the subject of chapter 3; of the latter, only;

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Fundamentals of Geometry Construction

counterparts is emphasized. Geometric objects in 3D, namely, points, planes, lines and surfaces are the subject of chapter 3; of the latter, only;

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Geometric Transformations for 3D Modelling

characterizing their geometric identity and integrity remain unchanged. Presents eigenvalues, eigenvectors, and tensors in a way that makes it easier for;

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Symbolic Dynamics and Geometry

authors describe how to create procedural 3D geometric models, link them together to form multibody physical systems, and simulate and display;

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Understanding Geometric Algebra

Understanding Geometric Algebra: Hamilton, Grassmann, and Clifford for Computer Vision and Graphics introduces geometric algebra with an;

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Understanding Geometric Algebra

Understanding Geometric Algebra: Hamilton, Grassmann, and Clifford for Computer Vision and Graphics introduces geometric algebra with an;

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Geometric Multiplication of Vectors

of electromagnetism, to treat the Kepler problem with the formulas for a harmonic oscillator, to eliminate unintuitive matrices and tensors, to unite many;

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From Geometric Modeling to Shape Modeling

paradigms for CAD including the evolution of geometric-centric CAD systems, modeling of non-rigid materials, shape modeling, geometric modeling and;

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Geometric Modelling

analysis of complex geometric models - surface reconstruction - variational design - computational geometry of curves and surfaces - 3D meshing;

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Introduction to 3D Game Programming with DirectX 9.0c

, matrices, and transformations; discover how to describe and draw interactive 3D scenes using Direct3D and the D3DX library; learn how to implement;

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An Integrated Introduction to Computer Graphics and Geometric Modeling

Taking a novel, more appealing approach than current texts, An Integrated Introduction to Computer Graphics and Geometric Modeling focuses;

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An Integrated Introduction to Computer Graphics and Geometric Modeling

Taking a novel, more appealing approach than current texts, An Integrated Introduction to Computer Graphics and Geometric Modeling focuses;

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Imaginary Mathematics for Computer Science

algebra resolves geometric problems, and quaternions rotate 3D vectors. There are two short chapters on the Riemann hypothesis and the Mandelbrot;

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Geometric Constraints for Object Detection and Delineation

automatic detection and delineation of 3D objects in real-world environments. Geometric Constraints for Object Detection and Delineation;

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Learning Java Bindings for OpenGL (JOGL)

introductory information on GLCanvas objects, animations, drawing geometric primitives, matrices, first person 3D movement, lighting, textures and much;

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Animation maths

in 3D, both for programming purposes and to reveal the inner workings of beziers. Matrices are covered in great detail, including their;

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Sensors and Techniques for 3D Object Modeling in Underwater Environments

Sensors and Techniques for 3D Object Modeling in Underwater Environments is een boek van Mdpi Ag;

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3D Modeling For Beginners

3D Modeling For Beginners aims to help you become the best 3D modeler you can be. This book will help you get started with modeling in 3D;

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Geometric Algebra for Computer Science (Revised Edition)

> Geometric algebra (GA) is a compact, time-effective, and performance-enhancing way to represent the geometry of 3D objects in computer;

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