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the development of programming skills, this book is ideal for anyone interested in the study of computer graphics.;
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trends of current research on computer graphics; human computer interaction; information visualization; computer vision.;
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of relevant trends of current research on computer graphics; human computer interaction; information visualization; computer vision.;
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, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 17 papers presented in the 12th issue were;
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interaction; computer animation; geometric computing; robotics and vision; scientific visualization; and machine learning for graphics.;
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. The book includes high-quality papers on recent advances in interactive systems, human computer interaction, and graphics from around the;
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were accepted for publication. The contributions present novel approaches for managing, distributing and accessing large amounts of multimedia;
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background.Computer Graphics - First Mathematical Steps is suitable for supporting undergraduate programmes in Computers and also the newer areas of Computer;
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A comprehensive exploration of the mathematics behind the modeling and rendering of computer graphics scenes Mathematical Structures for;
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, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 24 papers presented in this 11th issue were;
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, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 25 papers presented in the 13th issue were;
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Reflecting the rapid expansion of the use of computer graphics and of C++ as a programming language of choice for implementation, this book;
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computer graphics: the user's, the application programmer's, the package implementor's, and the hardware designer's. For example, the issues;
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