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Contemporary Topics in Computer Graphics and Games

conference series together, the book aims to discuss issues, solutions, challenges, and needs for a better understanding of computer graphics and;

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Computer Graphics And Virtual Environments

the development of programming skills, this book is ideal for anyone interested in the study of computer graphics.;

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Computer Vision, Imaging and Computer Graphics Theory and Applications

trends of current research on computer graphics; human computer interaction; information visualization; computer vision.;

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Computer Vision, Imaging and Computer Graphics Theory and Applications

of relevant trends of current research on computer graphics; human computer interaction; information visualization; computer vision.;

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Transactions on Edutainment XII

, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 17 papers presented in the 12th issue were;

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Advances in Computer Graphics

interaction; computer animation; geometric computing; robotics and vision; scientific visualization; and machine learning for graphics.;

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Graphics Interface 2014

. The book includes high-quality papers on recent advances in interactive systems, human computer interaction, and graphics from around the;

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Augmented Reality, Virtual Reality, and Computer Graphics

mixed reality; computer graphics; human-computer interaction; applications of VR/AR in medicine; and applications of VR/AR in cultural heritage.;

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Semantic Multimedia

were accepted for publication. The contributions present novel approaches for managing, distributing and accessing large amounts of multimedia;

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Smart Graphics

of perception and cognition as they relate to interaction and communication te- nologies, together with arti?cial intelligence and computer graphics;

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Computer Graphics

. The development of computer graphics has made computers easier to interact with, and better for understanding and interpreting many types;

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Handbook of Human-Computer Interaction

-computer interfaces for improved interaction. Further, emphasis is placed on the development of design methodologies, prototyping of software and;

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Computer Graphics

background.Computer Graphics - First Mathematical Steps is suitable for supporting undergraduate programmes in Computers and also the newer areas of Computer;

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Mathematical Structures for Computer Graphics

A comprehensive exploration of the mathematics behind the modeling and rendering of computer graphics scenes Mathematical Structures for;

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Transactions on Edutainment XI

, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 24 papers presented in this 11th issue were;

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Transactions on Edutainment XIII

, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 25 papers presented in the 13th issue were;

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Low Rank and Sparse Modeling for Visual Analysis

, and Human-Computer Interaction. Contains an overview of the low-rank and sparse modeling techniques for visual analysis by examining both;

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Computer-aided Drawing and Design

This book is intended for engineers, computer scientists, managers and all those concerned with computer graphics, computer-aided design;

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Interactive Computer Graphics

screen to the movie screen. Interactive Computer Graphics is the only introduction to computer graphics text for undergraduates that fully;

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Interactive Computer Graphics

This book is suitable for undergraduate students in computer science and engineering, for students in other disciplines who have good;

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Computer Graphics

in the field of computer graphics. It unfolds the innovative aspects of this field which will be crucial for the holistic understanding of the;

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Computer Graphics With Opengl

Reflecting the rapid expansion of the use of computer graphics and of C++ as a programming language of choice for implementation, this book;

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Computer Graphics With Opengl

For junior- to graduate-level courses in computer graphics. Assuming no background in computer graphics, this junior- to graduate-level;

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Computer Graphics

computer graphics: the user's, the application programmer's, the package implementor's, and the hardware designer's. For example, the issues;

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Computer Graphics

computer graphics: the user's, the application programmer's, the package implementor's, and the hardware designer's. For example, the issues;

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Real-Time 3D Graphics with WebGL 2

, and more Key Features Create visually stunning, high-performance 3D applications for the web with WebGL 2 A complete course on 3D computer;

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