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Computer Graphics And Virtual Environments

This book provides a clear tutorial guide to essential concepts in computer graphics, including state-of-the-art techniques and novel;

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Transactions on Edutainment XIII

, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories;

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Bodies in Code

body, he argues, and it's the body--not high-tech computer graphics--that allows a person to feel like they are really moving through virtual;

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Bodies in Code

body, he argues, and it's the body--not high-tech computer graphics--that allows a person to feel like they are really moving through virtual;

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Augmented Reality, Virtual Reality, and Computer Graphics

, Virtual Reality, and Computer Graphics, AVR 2017, held in Ugento, Italy, in June 2017. The 54 full papers and 24 short papers presented were;

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Transactions on Edutainment XII

, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories;

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Virtual Environments and Advanced Interface Design

Virtual Environments and Advanced Interface Design is a volume of original chapters to introduce the reader to the technology of virtual;

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Computer Graphics

virtual reality; and visual attention in computer graphics.;

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Augmented Reality, Virtual Reality, and Computer Graphics

, Virtual Reality, and Computer Graphics, AVR 2019, held in Santa Maria al Bagno, Italy, in June 2019. The 32 full papers and 35 short papers;

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Augmented Reality, Virtual Reality, and Computer Graphics

, Virtual Reality, and Computer Graphics, AVR 2019, held in Santa Maria al Bagno, Italy, in June 2019. The 32 full papers and 35 short papers;

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Transactions on Edutainment XI

, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories;

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Augmented Reality, Virtual Reality, and Computer Graphics

, Virtual Reality and Computer Graphics, AVR 2016, held in Lecce, Italy, in June 2016. The 40 full papers and 29 short papers presented werde;

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Augmented Reality, Virtual Reality, and Computer Graphics

, Virtual Reality and Computer Graphics, AVR 2016, held in Lecce, Italy, in June 2016. The 40 full papers and 29 short papers presented werde;

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Foundations of 3D Computer Graphics

of producing high-quality computer-generated images, mostly in the form of video games and virtual-life environments; every summer blockbuster movie;

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Transactions on Edutainment XVI

, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories;

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Playing with the Past

gaming. Why are computer games and simulations so much more successful than other types of virtual environments? Arguments that virtual;

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Real Sound Synthesis for Interactive Applications

Virtual environments such as games and animated and real movies require realistic sound effects that can be integrated by computer;

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Virtual Environments

, applications and challenges of virtual environments. Topics include measuring brain activation during spatial navigation in virtual reality; spatial;

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Transactions on Edutainment VI

, computer games and online virtual worlds.;

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Transactions on Edutainment V

, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories;

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Computer Graphics From Scratch

algorithms. Computer Graphics from Scratch aims to demystify these algorithms and show readers that computer graphics can be surprisingly simple;

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Intelligent Computer Graphics

decades, the use of intelligent Computer Graphics techniques is growing up year after year and more and more interesting techniques are presented;

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Augmented Reality, Virtual Reality, and Computer Graphics

, Virtual Reality, and Computer Graphics, AVR 2020, held in Lecce, Italy, in September 2020.*The 45 full papers and 14 short papers presented were;

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Computer Graphics Handbook

in computer graphics: rendering and modeling technologies. This book encompasses developed technologies for both categories, along with visualization;

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Geometric Programming for Computer Aided Design

Geometric Programming is currently of interest in CAD (Computer Aided Design) and related areas such as computer graphics, modeling and;

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Advances in Computer Graphics

reviewed and selected from 189 submissions. The papers address topics such as: virtual reality; rendering and textures; augmented and mixed reality;

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Virtual World Design

environments for television and online communities, Virtual World Design explores the intertwining disciplines of 2D graphics, 3D models, lighting;

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Einde inhoud

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