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Welcome to the Computer Game Development & Animation field! If you are interested in a career as a computer gaming field, you've come to;
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, China, in December 2011, as well as 18 contributions from CASA 2011, the 24th International Conference on Computer Animation and Social Agents;
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of data. Developments in computer graphics have had a profound impact on many types of media and have revolutionised animation, movies and the;
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, animation, physics, and intelligence. The reader will be guided through the development of four games showing the various aspects of game;
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development workflow Key Features Build a functional and production-ready modern animation system with complete features using C++ Learn basic;
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, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 5th volume in this series represents a;
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specifically focused on game design or game development and is also not a 3D modeling or animation guide. However, certain aspects of game design;
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techniques that are used in computer animation. The handbook provides a complete and up-to-date picture of computer animation and will be a valuable;
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interaction between game development and character animation, and will broaden your understanding of the rich animation toolset within Unity 5;
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, animation, physics, and intelligence. The reader will be guided through the development of four games showing the various aspects of game;
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, animation, physics, and intelligence. The reader will be guided through the development of four games showing the various aspects of game;
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entire game art development pipeline, learning everything from modeling, texturing, rigging, and animation, to special effects. You'll also glean;
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This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using;
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This is the one book every animator should have on their desk - whether they work in film, computer graphics or video game animation;
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This comprehensive work provides the fundamentals of computer facial animation and brings into sharper focus techniques that are becoming;
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This comprehensive work provides the fundamentals of computer facial animation and brings into sharper focus techniques that are becoming;
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This book contains invited papers and a selection of research papers submitted to Computer Animation '91, the third international work;
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computing, video streaming, animation techniques, and more. Readers will learn about an educational tool and game to help students learn computer;
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"The co-founder of Pixar explains the history and development of computer animation"--;
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-ready assets. This includes polygonal modeling, UV layout, and custom texture painting. The book then covers rigging and animation solutions to;
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-ready assets. This includes polygonal modeling, UV layout, and custom texture painting. The book then covers rigging and animation solutions to;
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Computer gaming has progressed to the next level. The concepts and tools of computer game development discussed in this book will help;
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Computer gaming has progressed to the next level. The concepts and tools of computer game development discussed in this book will help;
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, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 27 papers presented in this issue were organized;
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