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Handbook of Computer Animation

Written by specialists in teaching computer animation, this text addresses key international topics of computer animation, such as;

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Computer Animation '91

This book contains invited papers and a selection of research papers submitted to Computer Animation '91, the third international work;

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Software, Animation and the Moving Image

Software, Animation and the Moving Image brings a unique perspective to the study of computer-generated animation by placing interviews;

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Principles Of Three-Dimensional Computer Animation

This revised and updated edition of the standard introduction to computer animation reflects the latest developments in 3D computer;

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Next Generation Computer Animation Techniques

submissions. The papers are structured according to the four main themes: simulation and rendering for computer animation; character modeling and;

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Computer Animation and Social Agents

This book constitutes the revised selected papers of the 33rd International Conference on Computer Animation and Social Agents, CASA 2020;

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Transactions on Edutainment VI

, China, in December 2011, as well as 18 contributions from CASA 2011, the 24th International Conference on Computer Animation and Social Agents;

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The Art and Science of Computer Animation

A mixture of visual poetry and mathematics, computer animation is a discipline which can be approached from the directions of science, art;

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Mathematical Basics of Motion and Deformation in Computer Graphics

concepts enables us to develop the techniques for efficient/effective creation of computer animation. This book, therefore, serves as a good;

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Computer Facial Animation

This comprehensive work provides the fundamentals of computer facial animation and brings into sharper focus techniques that are becoming;

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Computer Facial Animation

This comprehensive work provides the fundamentals of computer facial animation and brings into sharper focus techniques that are becoming;

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Cloth Modeling and Animation

Written by leaders in the field of computer clothing design and simulation, Cloth Modeling and Animation is a vital resource for;

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The Art of Fluid Animation

Fluid simulation is a computer graphic used to develop realistic animation of liquids in modern games. The Art of Fluid Animation describes;

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Puppetry, Puppet Animation and the Digital Age

well as computer animation Reviews of classic and recent entries in both fields Comparison of what is better in stop motion versus computer;

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The Complete Guide to Blender Graphics

Blender is a free Open Source 3D Computer Modeling and Animation Suite incorporating - Character Rigging, Particles, Real World Physics;

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The Complete Guide to Blender Graphics, Second Edition

and create video games. Reflecting the latest version of Blender, The Complete Guide to Blender Graphics: Computer Modeling & Animation, 2nd;

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The Complete Guide to Blender Graphics

Blender is a free and open source graphics program for computer modeling and animation. Until this book, there has not has been unified, up;

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Computer Animator's Technical Handbook

If it's computer animation you're interested in, you don't need a book that devotes half its pages to 3D modeling. Likewise, if you're;

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Maya Manual

Alias|Wavefront's Maya 3D animation software is an integrated collection of tools for creating computer generated images, used in nearly;

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The Animator's Survival Kit

This is the one book every animator should have on their desk - whether they work in film, computer graphics or video game animation;

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A Biography Of The Pixel

"The co-founder of Pixar explains the history and development of computer animation"--;

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Computer Animation Complete

A compilation of key chapters from the top MK computer animation books available today - in the areas of motion capture, facial;

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Animation

animation techniques like 2D animation, 3D computer animation and stop motion. This book is just the right mix of practical advice, lavish;

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Creating Personalities for Synthetic Actors

Progress in computer animation has gained such a speed that, before long, computer-generated human faces and figures on screen will be;

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Computeranimation und -simulation

Videotechnologie und Computertechnologie ergibt sich ein Betatigungsfeld, dass als Computer-Animation und Computer-Simulation bezeichnet wird;

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Foundations of Physically Based Modeling and Animation

, these computer-generated worlds are brought to life. Physically Based Modeling and Animation goes behind the scenes of computer animation and;

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