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Beginning to Intermediate;...
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practices, and the latest features of Unity 2021 Key Features Discover practical recipes for mastering post-processing effects and advanced;
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Bring realism to your games by mastering post-processing effects and advanced shading techniques in Unity 2018 Key Features Learn the;
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Is For Unity Effects and Shader Cookbook is written for developers who want to create their first Shaders in Unity 5 or wish to take their;
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animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for;
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Includes Complete Coverage of the OpenGL (R) Shading Language! Today's OpenGL software interface enables programmers to produce;
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Discover the latest features of Unity 2021 including coverage of AR/VR development Follow practical recipes for better 2D and 2D character;
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dirty by building your own shader with this step-by-step introduction to shader development for game and graphics developers. Learn how to make;
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solid foundation of the popular Unity 4.x Cookbook, the recipes in this edition have been completely updated for Unity 5 * Features recipes for;
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graphics quality with full-screen effects Create rich particle systems for your Unity games from scratch using VFX Graph and Shuriken Add;
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OpenGL (R) SuperBible, Seventh Edition, is the definitive programmer's guide, tutorial, and reference for OpenGL 4.5, the world's leading;
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Learn Unity game development with C# through a series of practical projects ranging from building a simple 2D game to adding AR/VR;
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Achieve mesmerizing game experiences using the latest Unity 2021 features by following a practical approach to building professional games;
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building 2D platformers with Unity's expanded 2D toolkit, this book is essential for any aspiring game developer. Key features;
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Graphic Shaders are used throughout the game and movie industry to improve onscreen graphics. They ;...
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Engine's many performance-enhancing methods Who This Book Is For This book is intended for intermediate and advanced Unity developers who;
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OpenGL (R) Shading Language, Third Edition, extensively updated for OpenGL 3.1, is the experienced application programmer's guide to;
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OpenGL(R) SuperBible, Sixth Edition, is the definitive programmer's guide, tutorial, and reference for the world's leading 3D API for real;
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animations. You'll explore techniques for writing better game scripts and learn how to optimize a game using Unity technologies such as ECS and the;
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performance. OpenGL 4.5 is an exceptionally mature and robust platform for programming high-quality computer-generated images and interactive;
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OpenGL ES 2.0 is the industry's leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and;
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Provides comprehensive coverage of OpenGL (R) 4.3, including the GLSL and vertex, fragment, tessellation, and geometry shaders Includes 170;
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texture to your apps Write Unity scripts for building interfaces for menu systems, UI navigation, application settings, and much more Delve into;
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Over 70 recipes that cover advanced techniques for 3D programming such as lighting, shading, textures, particle systems, and image;
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Create your first 2D, 3D, and AR/VR games with the awesome Unity game platform. With this hands-on beginner's guide, you'll start building;
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games with the Unity game engine, this book is for you. This book assumes you have some basic experience with programming. No prior knowledge;
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